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  1. #51
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by FujikoN View Post
    A copium delirium is yours. Because you still think whm has to dps not heal. This is the problem with using DPS as a metric for healers.
    And whats a better metric? HPS?
    Unless you can heal a boss to death DPS will always be the go-to stat for all Jobs & Roles.
    (9)
    Last edited by RinaShinomiya; 01-30-2022 at 03:43 AM.

  2. #52
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,547
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 100
    I don't mind WHM. It's my second go to healer after Sage. However, their level 90 skill is garbage. They need to change that ASAP to either proc every 2 seconds for the duration, or proc every time anyone in the party takes damage.
    (1)
    Player : フェアリーのミラプリも作ってるんですか?
    (Any plan on Fairies glamour?)
    Yoshi'p Sampo: フェアリーはエギではないので、予定がないです。残念ながら。
    (Since Fairies aren't Egi so, No.)

  3. #53
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by NorthernLadMSP View Post
    I don't mind WHM. It's my second go to healer after Sage. However, their level 90 skill is garbage. They need to change that ASAP to either proc every 2 seconds for the duration, or proc every time anyone in the party takes damage.
    Or make us proc it manually by pressing the button again.
    (0)

  4. #54
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by FujikoN View Post
    " It will mean the opposite, because good healers heal less."

    If you heal less it doesn't mean you're a good healer. It's mean your party experienced or you're lazy.
    Quote Originally Posted by FujikoN View Post
    A copium delirium is yours. Because you still think whm has to dps not heal. This is the problem with using DPS as a metric for healers.
    Right.
    Because observing and learning damage patterns, coming up with a good mapping that minimizes dps loss while healing on point and using the entire toolkit instead of reactively spamming noodle heals and idling is clearly laziness.

    Keeping close to 100% GCD uptime for dps while taking care of all the necessary healing with no or minimal dps loss is the sign of a good healer. Not mindless GCD spam because "healers are supposed to heal <3~".
    DPS isn't the perfect metric for healers, you always have to consider comp and other stats. If one healer carried the healing while being forced to constantly GCD heal, a good parse from the other doesn't mean anything.
    If both healers were able to work in tandem and neither lost GCDs, it's completely fine for one healer (especially AST & SGE) to heal signifcantly more than their co heal because for them, it's all free.
    HPS is a poor metric because you don't get brownie points for sniping your co heal or overhealing.

    All healers have to dps because you will never need to spend 100% of your time actively healing, not even in the most difficult endgame content. You will inevitably have downtime. maximizing downtime by healing well and using your entire toolkit is the goal for anyone who wants to be a good healer. And this downtime should be spend on dpsing, not idling.
    (12)

  5. #55
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Let's create a weird game for a moment:

    We'll have one team of 8 people and one lone player pitted against one another. The team of 8 each has a glass filled with water, while the lone player has a kiddie pool filled with water. Everyone has a straw. The team of 8's job is to use their straws to syphon water from the kiddie pool and spit it out while the lone player has to syphon water from each of the 8 glasses of water and spit it out. Anyone who's glass is completely emptied is "out." 2 players on the team of 8 are also allowed to grab a pitcher to fill their team's glass before it empties, but doing so means they obviously can't be syphoning water from the opponent's kiddie pool.

    Stacy is one of the players in charge of keeping her team's glass filled with water. She decides to hold onto a pitcher and wait for whenever the lone player syphons water from her teammate's glass.

    Margaret is the other player who's in charge of keeping her teams' glass filled. She is actively syphoning water from the lone player's kiddie pool, but runs to grab the pitcher for a quick refill anytime someone's glass gets low.

    Who is contributing more to the team, Stacy or Margaret?
    (14)

  6. #56
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    boop
    This was fricken amazing, many thanks!

    Also why does every healer thread devolve into "Healers only heal reeeeee"

    For the poster I am quoting can improve slightly! Instead of one pitcher, Stacy and Margret are actually carrying seven fire hoses all attached to a reservoir that self fills every minute and the person with the kiddy pool has a hole in their straw.

    Edit; Wait wait, wait! We can go even further beyond because now the tanks also carry a fire hose and some of the deeps also brought pitchers.
    (2)
    Last edited by MiaShino; 01-30-2022 at 09:09 AM.

  7. #57
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Who is contributing more to the team, Stacy or Margaret?
    Stacey's probably more like: "HAVE MORE WATER GUYS, YOU MIGHT GET LOW!"

    (8)

  8. #58
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by ty_taurus View Post
    Who is contributing more to the team, Stacy or Margaret?


    this is Margaret but way cooler >.>
    (3)

  9. #59
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by FujikoN View Post
    " It will mean the opposite, because good healers heal less."

    If you heal less it doesn't mean you're a good healer. It's mean your party experienced or you're lazy.
    If you're keeping the party alive with fewer heals that's called being efficient. This is what happens when you improve as a healer.

    This is because a good healer knows how to manage their oGCD heals and how to use them efficiently. An inexperienced healer will not, so they will tend to depend more on their GCD healers, which are less efficient but they are safe in that they have a near unlimited resource but oGCD's don't.

    If you use your oGCD's well, then yes, you will use fewer heals in a fight or dungeon.

    Some healing spells benefit in efficiency if you less people's health drop as well. AST is a good example for that:

    Essential dignity is a 900 potency spell if you let health drop to 30%. It's minimum potency is 400. So if you know that damage is incoming anyway but not fatal, it'd be more efficient if you let it happen first and then use it. So you've used 1 charge of Essential Dignity instead of 2 or avoided an unnecessary GCD because you weaved an oGCD. Ergo, you're healing less because you're more efficient.

    The same applies to Earthly Star, it's 540 potency versus 400 from Helios

    And Celestial Opposition offers chunky enough of an AoE HoT for you to set & forget because by the time there's more incoming damage, people's health is back up. You weave that as an oGCD too.

    And I would trust the former more than the latter, because I know the former will be able to help carry the party in the event s*** hits the fan. The former might make people a little nervous when everything is going great, but that's because in a PUG it's harder to differentiate from a healer who isn't healing enough and a healer who heals efficiently...but it soon becomes obvious because one will be capable of keeping the party alive and the other will not be.

    Quote Originally Posted by FujikoN View Post
    A copium delirium is yours. Because you still think whm has to dps not heal. This is the problem with using DPS as a metric for healers.
    It's down to how the game is designed. When you boil it all down, the 'true' metric for performance is your party's overall DPS. Even healing contributes to this, because a dead DPS is a DPS loss, so a healer that doesn't keep people alive, then the party suffers. But if the healer is in a position to DPS, then the one who does is outperforming that one who doesn't. But don't worry, I'm not going to judge the one who doesn't for the vast majority of content, because a dungeon being 4 minutes slower is not really a problem but 1% wipes are. And it'd be question of are they avoiding it because they'd struggle or because they can't be bothered.

    The reason for this is that the objective of any fight is to get the enemy's HP to 0. So performance is based on how quickly the party can contribute to getting it to 0. Then there are added incentives/requirements for people to meet that performance, because of DPS checks and enrage timers. But you can also avoid mechanics repeating or avoid mechanics altogether if your party hits a certain DPS. And for things like roulettes, people prefer to get them done quickly, because they're a daily task.

    When it comes to HPS, this is capped based on how much incoming damage there is. In this game, the majority of the time that cap is fairly low. And when you hit that cap, there isn't anything else to do healing-wise. There are some healer checks where you are challenged that's when people might start to worry about HPS, but there aren't many out there and that's a measure of performance for that specific mechanic and not the overall fight.

    It's not just the case with FFXIV, because it's pretty much true for any RPG, especially any Final Fantasy because healer characters/jobs still have responsibilities outside of healing. When a person is healed enough, they're not contributing, so you want that character to do something else. It's the same in DnD, it's the same in WoW, in SWTOR, in GW2 (they don't have healer classes, but they have specs), in Final Fantasy VII: Remake (Aerith heals and does damage), in FFXI, in anything I can think of that has anything dedicated to healing.
    (7)
    Last edited by Saefinn; 02-11-2022 at 12:03 AM.

  10. #60
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    WHM aren't suffering. WHM are -causing- suffering. I just ran a dungeon with one that blew afflatus stacks for their dumb lily. If I wasn't warrior, there surely would've been some problems on pulls. Stuff went down a little faster, but I was also doing the same. This needs to stop.
    (0)

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