Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast
Results 131 to 140 of 144
  1. #131
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    Either put back 2 positionals or give us actual lvl90 mech, MNK is still lacking and boring, with the lack of SPEED, positionals, oGCD and mechanics yes it's not good.
    Nadi was a good thing but AGAIN the cost was too drastic, and i think dev notice that ( i hope so... ).
    When Yoshi P said "MNK is a busy job" i was like "bruh..." many job are far more busy than MNK => DRG, NIN even (RPR <= (not true lol)), then yes maybe i'm on copium.

    They took a complete different direction with MNK, cut the SPEED for POWER, not fan at all because a lot of job are already like that...
    6.1 just fix Anatman and SSS please... Give us back 2 positionals, i know people don't like it but who cares ? Those who complain from positionals on MNK doesn't play him anyway...
    (5)
    Last edited by Noraiga; 01-29-2022 at 02:46 AM.

  2. #132
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Navnav View Post
    How is it trolling to not like something? Is it because I hard disagreed with you multiple times?
    Don't matter anyway, think what you want.
    Disagree only hm? And if it would be me only lol....

    https://forum.square-enix.com/ffxiv/...=1#post5651433 :

    Quote Originally Posted by Navnav View Post
    I'm going to bow outta this one. It is obvious I am not dealing with normal people, if they think removing some arbitrary positional requirements are the same as removing hotkeys.

    Simply blown away by the way some players think on these boards...
    And such stuff repeats across the whole board. Troll comments, troll statements, unexperienced and controversial claims to anyone who disagree with you or even just made a statement to OP. On top you ignore ppl, who ask you serious about your ideas or experience, because you obviously has no serious meaning. Of course you don´t recognize such bs by yourself.


    Quote Originally Posted by SineNomine View Post
    but I don't know, it still feels like overreacting. We are still talking about a pretty minor change in a video game.
    It might be overall a minor change, but in kind of gameplay it´s just another major issue. The game lost so many stuff with any patches, classes got hard homogenized and simplified. The actual MNK is a worse NIN/SAM combo without variation or anything to take care about... seriously, what´s next? Another 1 button macro-class like SMN? Before MNK has offered something unique, which is not the case anymore. And if i would like to play something braindead or homogenized, i would´ve picked something else.
    It doesn´t make sense to dumb down everything for the last fool on earth, when we´ve a lot of classes which could offer a lot of variety. As i´ve said above, what would be bad about a compromise like i´ve written down? Only selfish ppl would want to be able to play everything.
    I do get atleast if something is not aesthetically attractive while another class might be. But do we PLAY for visuals or for the gameplay? The game offers more than enough customization anyway.

    And those who never intended to use MNK in savage content, could play it easily without positionals or atleast try to stuck behind the boss. It has been all clearable as it is on any other melee. Positionals offer optimization and some kind of engaging gameplay, but noone have to hit 100% of them.


    Quote Originally Posted by SineNomine View Post
    As for the throwaway comment at the end, the game has room for lots of groups. I don't really think adults are the ones running around with half-naked lalas "claiming uwu". 1.0 released in 2010, so for veterans even if they originally joined when they were 13 they would be in their mid 20s now. And FFXIV has a lot of features that make it attractive to older players in the MMO sphere in specific (Ironically, this specific change here to positionals is a HUGE boon for the older crowd with slower reaction times, tanking MNK from close to unplayable to really fun. It's a shame it has to come at the cost of you and others enjoying the class a bit less though).
    I´m a bit older too, but i still try to give my best and i learn my classes. I might have an easier life with it than others, but i´ve also seen more than enough "bad players" becoming really really good after practicing and trying. Reaction times aren´t even really needed in FF14 since it´s always rinse and repeat. There is nearly 0 RNG especially on melee-classes and the content follows strict patterns.

    And given to the age and experience, older players should´ve more respect for unique mechanics. They should know that homogenization is able to kill games or atleast the whole experience. Old gamers have gone trough all bs a bunch of times, for sure... but instead of a bit of understanding or going for a compromise, a lot pick the selfish way. It´s not like younger or overall other players have the same right to enjoy a game as they do or did with 50 other games in the past. Such stubborness combined with claims like "I want the best for MNK!" is a serious joke...
    (7)
    Last edited by ssunny2008; 01-29-2022 at 06:22 AM.

  3. #133
    Player
    Brill_'s Avatar
    Join Date
    Jun 2014
    Posts
    531
    Character
    Squires Ailith
    World
    Siren
    Main Class
    Pugilist Lv 90
    Positional are not challenging or engaging. All you're doing is moving a couple pixels left or right. Positional are frustrating. Due to several bosses they keep turning randomly. My blood pressure has down considerably since EW launched. Games are supposed to be fun. Positionals were at times more frustrating than fun. There are also several fights that have no positionals, those never felt any less engaging. I would be fine with positionals if we were 100% in control of hitting positional. With mobs random turning without warning, we are not(unless they gave us more charges of true north, but that would just defeat the purpose of having positionals to begin with). Given the way boss mechanics work in this game, I'm fine without them.
    (4)

  4. #134
    Player
    IruruCece's Avatar
    Join Date
    Aug 2019
    Posts
    263
    Character
    Iruma Ceceyigen
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Brill_ View Post
    Positional are not challenging or engaging. All you're doing is moving a couple pixels left or right. Positional are frustrating. Due to several bosses they keep turning randomly. My blood pressure has down considerably since EW launched. Games are supposed to be fun. Positionals were at times more frustrating than fun. There are also several fights that have no positionals, those never felt any less engaging. I would be fine with positionals if we were 100% in control of hitting positional. With mobs random turning without warning, we are not(unless they gave us more charges of true north, but that would just defeat the purpose of having positionals to begin with). Given the way boss mechanics work in this game, I'm fine without them.
    Using blitzes is not challenging or engaging. All you're doing is hitting three buttons in the correct order, and there are only so many correct orders that actually matter, plus one you will always avoid because the result is considerably weaker than the other options.

    Using Bootshine is not challenging or engaging. All you're doing is hitting one button and doing damage.

    Cast times are not challenging or engaging. All you're doing is pressing a button and standing still in AoEs healers will help you survive anyway.

    Joke responses to disagreeable takes aside, legit see a doctor for blood pressure issues. Had a friend legit almost stroke out last year because of how mad they were getting at this game, for shockingly similar reasons. Also: Report tanks that keep spinning bosses even when asked to stop, they get a mark on their account, and it's a three strikes system IIRC. That sort of behavior is reportable and also bannable, as it turns out.
    (6)
    Quote Originally Posted by IruruCece View Post
    Looking forward to monks getting positionals removed to appease players who yet again don't even play the job at the level cap on a regular basis if at all, followed by interest in the job plummeting to previously unknown levels of "complete lack of interest" for endgame content, followed by yet another half-hearted apology from SE claiming that fixes are still coming.

  5. #135
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,618
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Brill_ View Post
    Positional are not challenging or engaging. All you're doing is moving a couple pixels left or right.
    However, add in boss fights that give you mechanics to dodge around and they can be challenging and engaging. Looking at them just from a dummy point of view is not going to help, it is looking at them in context that highlights why those that enjoy positionals do enjoy them.

    If you are having health issues over hitting positionals, I would suggest stop worrying so much. I guarantee, even of those who do enjoy them, missing the odd one here or here doesn't affect us. You think bugger, and move on. Noone expects 100% positional accuracy.

    Then you have the classic, if you hate them so much, play another melee where they are less abundant. Also, bosses without positionals are either locked to the edge of the arena, so you couldn't hit the back anyway, or, the arena poses heavy restrictions on where you can and cannot go, which can make hitting positionals impossible and these fights are few and far between.
    (6)

  6. #136
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Brill_ View Post
    Positional are not challenging or engaging. All you're doing is moving a couple pixels left or right. Positional are frustrating. Due to several bosses they keep turning randomly. My blood pressure has down considerably since EW launched. Games are supposed to be fun. Positionals were at times more frustrating than fun. There are also several fights that have no positionals, those never felt any less engaging. I would be fine with positionals if we were 100% in control of hitting positional. With mobs random turning without warning, we are not(unless they gave us more charges of true north, but that would just defeat the purpose of having positionals to begin with). Given the way boss mechanics work in this game, I'm fine without them.
    I can relate to this 100%.

    I love how that humerous blood pressure line is taken way outta context by the above posters. Either way at least the positionals have been cut down now and makes the job a lot better to play. Eventually you can see square finally get it right and improve classes without them. I think as many positionals as the melee have now is all they will have until the game shuts its servers down.
    (1)

  7. #137
    Player
    ssunny2008's Avatar
    Join Date
    Mar 2014
    Posts
    581
    Character
    Micela Arzur
    World
    Shiva
    Main Class
    Pugilist Lv 92
    Quote Originally Posted by Brill_ View Post
    Positional are not challenging or engaging. All you're doing is moving a couple pixels left or right. Positional are frustrating. Due to several bosses they keep turning randomly. My blood pressure has down considerably since EW launched. Games are supposed to be fun. Positionals were at times more frustrating than fun. There are also several fights that have no positionals, those never felt any less engaging. I would be fine with positionals if we were 100% in control of hitting positional. With mobs random turning without warning, we are not(unless they gave us more charges of true north, but that would just defeat the purpose of having positionals to begin with). Given the way boss mechanics work in this game, I'm fine without them.
    Have you ever considered to play another class but MNK then? Why do ppl stuck on a class with the most positionals when they clearly hate them and any other class had way less?

    Noone is expecting to hit all positionals in any fight.
    And exactly those moments, where you´ve to think about your next step ot to react, are engaging. It´s like a BLM searching for his spots to minimize its movement and optimize its performance. Healers are comparable aswell. They´re boring af with their 1 button gameplay. What keeps them somewhat engaging is the optimization in healing and such moments when things go nuts. Positionals are part of such an active gameplay which is not just "staying at the boss and pressing 123456."

    And again, you never had to play them unless you wanted to perform well with MNK in savage. The other 3 didn´t lost much damage and normal content is completely irrelevant. Nothing will be "under your control" in such a game too. You rely on others players, you rely on the healer, you rely on the tank, etc... So what´s the point you´ve played MNK, if you didn´t like its core gameplay? Is it the good old "love-hate-relationship" you see at dozens of LoL-players? "I love it, but only if i win, only if nothing fcks me up, only if i can play like it want!"???
    (8)
    Last edited by ssunny2008; 01-29-2022 at 06:27 PM.

  8. #138
    Player
    Noraiga's Avatar
    Join Date
    Jun 2017
    Posts
    55
    Character
    Noraiga Celesteis
    World
    Omega
    Main Class
    Monk Lv 90
    Yes, it make no damn sense... I mean if you don't like positionals don't play MNK... With the removal of positionals + being a broken job like RPR people still don't play MNK anyway !
    The good balance was to remove positionals only on "True Strike" and "Twin Snake".

    In ShB we had 3 or 4 "True North" because of Riddle of Earth... What is your excuse... Mnk is now one of the melee with the least amount of positionals... RPR have more <= false, but still it feel bad to just lose everything.
    I highly dislike the direction of dev team with positionals and simply to make all job easy because people can't freaking delay gratification or because it's too much difficult and learn their damn skills.
    (6)
    Last edited by Noraiga; 01-29-2022 at 10:38 PM.

  9. #139
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    I’m sure some people will get mad at me just for having this subjective preference, but I think that Monk has been more fun to play with having less positionals now; I played Monk a decent amount before and after the newest expansion as well.

    The rotation feels smoother to me now, and not having to constantly move around as much means that you hitting directional requirements is less negatively impacted by server tick or ping issues. I know not everybody here agrees, and that’s fine as long as said people don’t overgeneralize others who prefer the newer job design as simply being bad at the older job, but I think that Square Enix made nice changes while still keeping a decent amount of complexity overall.
    (1)

  10. #140
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,618
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MellowMink View Post
    The rotation feels smoother to me now, and not having to constantly move around as much means that you hitting directional requirements is less negatively impacted by server tick or ping issues.
    Whether you hit the positional requirement was decided as soon as you hit the action and it goes off, it had nothing to do with Ping/server ticks. As soon as the GCD starts moving, you can start moving to wherever you want and the positional will still count.
    (4)

Page 14 of 15 FirstFirst ... 4 12 13 14 15 LastLast

Tags for this Thread