The tether probably going to interfere with some of the fights that's why they cut it. Example of this is in A3s when there are lots of tethers on screen.


The tether probably going to interfere with some of the fights that's why they cut it. Example of this is in A3s when there are lots of tethers on screen.
You can turn down spell effects for others in party in the character settings. It makes it much easier to see, especially in alliance raids.
I think it would have been good to still have some visual indicator of who you are giving dragon sight to. It could just be a quick animation like a dragon eye that briefly appears above their head or something like mirage dive with but hitting your party member.
There should be an option to remove tethers visually from the options screen because I like to see tethers and removing them makes no sense since people won't know they're being tethered unless they squint at the buff icons. Which, let's be honest, most don't even know what the icon looks like. Also, IMO if a class has locked animations for their skills, they should be more powerful than classes that don't use them. I don't know if DRG is like that anymore but the compromise for animation lock was power. Hopefully, it still is.





It could give me a 250% damage buff and I still wouldn't like how it functions. I don't like having to go out of my way to target another dps just to maximize gains. Litany is fine though since it's more of an indirect approach. Most party-oriented buffs work that way.
Dragon Sight should go in general IMO. Blood of the Dragon should return and Geirskogul should use meter like it used to in HW, with the two positionals increasing the time BotD has left. Bam. Cool dragon again.


Yeah havent checked myself but if they did remove all indications of sight then yeah they really should add at least a quick effect like dance partner or kardia, maybe flash a dragon eye on the player or something, lol


I've always appreciated the concept of the tether but never really liked how it looked anyway. It just looks so strange, especially when the Dragoon starts using their Jumps (or, for that matter, when two DRGs are tethered to each other).
What I would propose is to actually combine the two effects brought up by the OP: Make Dragon Sight actually activate the old Blood of the Dragon visual effect on BOTH the DRG and their tethered partner to show the two are "linked" without needing a big visual tether connecting the two of them. Bonus points for making the visual effect "stronger" or less transparent the closer the DRG and their partner are to each other so that while there is no longer a tangible reason to have the two stay within a certain range it would still at least "look cooler" when they are.

If they took away the tether from Paladin's Cover skill I would be devastated.



They'd have to tone down RDM and SMN LB3 first before Dragoon's..
Laser sight was included within the "some effects" option from display party effects, hence why when one saw it, one wouldnt know if its a P4 tether or what.
And i dont play a dragoon or level one, so wasnt aware it was their doing.. cursed floortanks..
Last edited by Mika_Zahard; 01-29-2022 at 12:04 PM.
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