WHM needs a rework.
I have never been as bored in FF14 running dungeons as a WHM leveling from 80 to 90..


WHM needs a rework.
I have never been as bored in FF14 running dungeons as a WHM leveling from 80 to 90..

Thank you for your feedback!DRK doesn't have a whole list of issues, at least not to the point of needing a MCH or SMN scale rework, which it arguably already got. In fact it's pretty good for what it's supposed to be, which is an off-global centric tank where the GCD rotation is not the main focus. Changing Living Dead would be simple but there has been the opportunity to change it for multiple expansions now and SE seems resolved to keep it.
I saw videos about DRK's TBN and whatnot, nothing I understood, hence I cannot comment, sorry about it. But I cannot imagine it, living dead in non-WHM... however, I am in JP dc, here, we have many randoms, as we queue savage weeklies, when I had for P3S DRK+SCH+AST, they were easily able, by SCH, Exo, and AST's off CD double heal, in an instance, it is more nuisance than white mage Bene I imagine!
As for MCH, I hoped they do charges, instead! I play with 275+ ping, I do get all the hotshots off, but, sometimes I cannot. and it depends on controller's reaction, or if KB/m, on that. But, like they have done before, sometimes new jobs brings new ideas and gimmicks, making it to change most jobs in certain ways, I look forward and leave up to SE dev team ^^ I think that is where I stand.




Treating casters and rangers differently made sense when damage types mattered and the ranged physical role doubled as a sort of pseudo-support role. As it is now, we've got 6 ranged DPS with different levels of mobility.I disagree.
First of all, not all categories are balanced. We still only have 3 casters and 3 ranged.
Second, reworks aren't like adding new classes, they are more like deleting a class to add a new one. You like the new SMN and MNK, but a lot of people who played them before hate the change and had to drop them because of it.
I certainly won't be touching MNK anymore after the changes so for me they effectively deleted a class, rather than added one. And that was just a very secondary class for me, I can't imagine one of my main/favourite classes receiving that treatment.
They need to do more to actually differentiate the two ranged DPS roles if they're going to add a bunch more to each.
Last edited by Jandor; 01-27-2022 at 09:03 PM.




Very true. I used hotbar copy from SCH onto SGE and replaced everything with SGE's version of the same abilities. Almost the only ones I couldn't replace were Bio and Adlo because you activate these with Eukrasia. I play it exactly the same way I play SCH.
As a potential DRK main, I think the real issue we have is a lack of self-sustaining survivability tools. PLD and WAR were given massive self heals. DRK is left with pitiful life-gain abilities and The Blackest Knight. TBN is amazing but it's not the same as recovering 70% of your health on your own.
I also play AST quite a bit, as well as BLM. I'd say BLM is really well off right now but still wonky. You spend a lot of time watching instant-cast abilities on your bar waiting for you to be forced to move.
AST is definitely bloated. There are several heal buttons that all do roughly the same thing (That being heal lol). Why have so many AoE heals split across several buttons?
I also have beef with this whole 10% damage reduction thing. It's such a mediocre number it begs to ask why? Why is it all over healer and tank toolkits? Just seems like such a subpar mechanic to add to the game.
On a final note, I tried SGE and I dislike so many things about it. In many ways it reminds me of WoW Discipline Priest without the fun of the class (Or the healing throughput on damage). I feel like they missed the nail with this one.
You can but in ShB this was a damage loss. You only thundered if you needed to keep the DoT ticking, or Xeno'd if you had movement. Xeno was in the Ice Phase, but fire was strictly fire for the most part.
Unless they messed with potencies I reckon it's the same.




On the other hand, you can combine TBN with Shadow Wall to potentially mitigate 70% of your health from being lost. I've used it to solo Therion several times.As a potential DRK main, I think the real issue we have is a lack of self-sustaining survivability tools. PLD and WAR were given massive self heals. DRK is left with pitiful life-gain abilities and The Blackest Knight. TBN is amazing but it's not the same as recovering 70% of your health on your own.
Do we really want all tanks to be the same? What makes DRK unique is that you focus on preventing the damage in the first place, while the focus of WAR is taking the damage and then healing it back up. I am sad that GNB and PLD had to take some of what WAR has but at least DRK has retained something unique.
It could get another shield to combine with TBN but arguably Oblation could be.
In ideal circumstances yes, but you can use Xeno to weave in Fire ( or Thunder proc if you need to refresh dot too ) and overcapping it is a dps loss.
You can be pretty aggressive with Xeno if you don't need it for movement.
The thing about TBN is we most likely won't have it in the event of near death. We save it for when it can and will get a Dark Arts proc. Elsewise it's wasted MP.Do we really want all tanks to be the same? What makes DRK unique is that you focus on preventing the damage in the first place, while the focus of WAR is taking the damage and then healing it back up. I am sad that GNB and PLD had to take some of what WAR has but at least DRK has retained something unique.
It could get another shield to combine with TBN but arguably Oblation could be.
PLD's don't have to sacrifice damage. The changes to Holy Sheltron give them a decent HoT, and in the event it's not sufficient they can heal on demand or Requiescat inter-cycle heals with damage.
DRK's get a meager self-heal on the end of their combo, and a similarly impotent oGCD heal. If we were more barrier focused/life steal focused, we'd be more in line with the other tanks.
And yes, tanks do need to be the same survivability wise. No one is forgoing DRK's right now, but they'd rather have a WAR/GNB/PLD. The additional healing requirements of DRK are a nuisance.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



