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  1. #1
    Player
    Dracosavarian's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Brianna Islen
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Shurrikhan View Post
    I... have no issue with this. I see little point to the later obsession that tank's must be able to apply their mitigation even without being the one's attacked over just... reducing Voke's cooldown and increasing the number of tankbusters (especially, multi-hit TBs) and the overall rate of incoming damage as to more frequently oblige tanks tagging in/out.
    Oh, I was just explaining the reasons why those abilities, and Dark Arts by extension, was largely removed. Hence the large portion of Dark Knight's very identity being severed from the job as a result.

    I am just citing the reason why those abilities were likely removed. Because they ended up being button bloat, when in a good majority of the content they didn't serve much use if the Drk wasn't Main tank. A lot of the kit that Drk had revolved around those abilities and Dark Arts boosting them. But since they are gone, Dark Arts only extends to when TBN is burst now.

    I'd like to see Dark Arts brought back, but bring back that sense of retaliation by allowing us to slap abilities on others, even as Off Tank. And be rewarded for those uses with a charge of Dark Arts that can boost various things.

    I think that would help bring back Drk's identity as the Tank that Retaliated for getting punched in the face. So to speak.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,991
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dracosavarian View Post
    Oh, I was just explaining the reasons why those abilities, and Dark Arts by extension, was largely removed.
    Oh, that was clear. Sorry for hyjacking your post / taking it in a new direction.

    I'd like to see Dark Arts brought back, but bring back that sense of retaliation by allowing us to slap abilities on others, even as Off Tank.
    I'd like to see DA brought back if done well* (not causing the base skills to feel merely watered down to point of uselessness nor their augmented forms not worth their potency cost), but I don't think it much needs to be OT-applicable. You've a fair bit of banking, and I'd like for tanks to typically swap in and out rather than their being so long-defined an "MT" and "OT".

    I think that would help bring back Drk's identity as the Tank that Retaliated for getting punched in the face. So to speak.
    I think it'd help all of the tanks, to be honest, to have a bit more of their potency bound up in reactives/retaliation (and, by extension, more towards presently tanking).

    PLD could retain identity in that external mitigation capacity though a less crippled / more integral, but apart from that OT options really should be a last resort or consequent to systemic changes (like virtually all attacks actually being to some degree soaks --T10 style if linear-- or hits-first-target skillshots). Even then I'd argue that something like that for Warrior should be a split-according-to-proximity sort of strike-leader effect rather than a single-target external mitigation and shared-healing tool (Nascent).

    Not terribly relevant to the trajectory of the larger thread, but just my two cents on preferable tank gameplay, aesthetic, and thereby identity/feel.
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