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  1. #101
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Vahlnir View Post
    For the most part this game isn't supposed to be challenging. But even so I agree with the sentiment that certain dungeons/raids/etc need to be retuned so that mechanics actually show themselves and (mostly) matter. I'd love to see the mechanics in CT again. It'd make it much less boring.

    If they return, I hope it doesn't involve HP increase. HP-sponge bosses are not fun to kill and only make people opts for CT in roulette run, unless they x2 roulette exp for lv70-80 ones. Perhaps optimize boss rotations so that they do attacks more often (for example, I feel like the first boss in Nier Tower raid literally spends 5-10s staring at you doing nothing but auto-attack after he does a telegraph attack) while lower their reduced HP so that raid would last 20m at best. Make raid feel more engaging than just a yawn-inducing zerg fest.
    (4)

  2. #102
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    Quote Originally Posted by BaconBits View Post
    Stuff that. Adjustments definitely need to be made in regards to low level content. Things like WHM having literally no MP recovery tools aside from Lucid Dreaming, no Thin Air to take the edge off their absolutely abysmal mp economy, and a single off global heal with a 3 minute cooldown. Compare that to SCH casually restoring 20% of it's MP every minute with Aetherflow while also having 3 charges of Lustrate, 2 regens in the form of Eos and Whispering Dawn, and two mitigation abilities in Fey Illumination and Sacred Soil. Or SGE regenerating 700 MP for every Addersgall ability it uses (with a charge being restored every 20 seconds) while being able to regen whoever they apply Kardia to by attacking, while also sharing similar abilities to SCH. Or AST being able to regenerate a ridiculous amount of MP just for drawing cards and using Astrodyne in addition to having Lucid Dreaming, while also having lower MP costs on their healing spells (which are quite literally copy pastes of WHM's I should add) on top of an Essential Dignity every minute and Synastry which heals the target for 40% of someone else's heal or heals the target for a whopping 140% if directly healed.

    Compare all that to WHM not even having access to Lilies until reaching level 52 in HW, tools to help cover it's crippling MP debt in Assize and Thin Air, or an off global heal that doesn't have a hilariously large cooldown in Tetragrammaton. WHM is definitely accessible, in the sense that it's the first damn healer the game lets you choose.
    while i agree with your post, i've played since ARR and because of that i never ever touch thin air unless i'm swiftcast + reviving someone and while i don't parse, the people i play with do and at no point have they told me outside the game that i'm slacking either. of course i haven't done any endgame endwalker stuff besides the dungeons so it's possible i'm garbage now but, y'know.

    however despite me personally not having MP issues i do at the very least least acknowledge that the other healing classes recover MP like nobody's business in comparison.
    (2)

  3. #103
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Ilvl sync all content to max ilvl at the time it was relevant is what they should do. None of the story mandatory fights are hard or were ever hard outside of pre-nerf final steps (mostly because of the awful gimmicks).
    (2)

  4. #104
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    the intro cutscene to cape westwind is 5x longer than the fight
    (4)

  5. #105
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    349
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    I totally support this statement. They made old contents "TOO" easy.

    I'm ok with them nerfing old contents but not until the fact that 2 of us can unsync an extreme is a little over. I suggest the following:-

    1) Remove unsync.
    2) old ex-trial/savage should still require 8man to clear. (tune up echo %).
    3) A hunts/ old fates should still wiped fully geared players if they are careless.
    (2)

  6. #106
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by negiman4 View Post
    I think this is an unrealistic ask. The classes are balanced for level 90 endgame. It's next to impossible to ensure all classes are balanced not only at level 90, but all the levels before it. In the case of healers, that's just WHM's MO. WHM is a super easy healer designed to be as accessible as possible. Sure, all you get is Cure I at low levels, but Cure I is also extremely powerful at those levels. High skill floor type of class.
    It's not accessible to lack tools. It's just bad. There is nothing accessible about a class that can only spam Cure I or Cure II during heavy damage, compared to a class that has similar cheaper copies to spam (yes, even Adlo and EDiag have similar total potency to Cure II) and oGCD's to supplement that and Kardia or Embrace to supplement it even further and can restore mana from a much earlier level. That's what easy mode is.

    WHM is not the beginner healer. It's hard mode, there's nothing easy about healing wall pulls with no tools. It literally sucks at healing low level.

    The other healers unlock oGCD's and useful abilities at a rate that's easy to learn and teaches you how to heal more efficiently as you level. WHM just reinforces bad habits, unlocks abilities at a rate that makes no sense and doesn't give you enough tools for dangerous situations.

    If you want to be a decent healer, never start with WHM. It's a trap. Barebones does not mean easy.
    (4)

  7. #107
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Duskane View Post
    the intro cutscene to cape westwind is 5x longer than the fight
    It's likely going to be addressed along with whatever Castrum re-work YoshiP has in-mind, he said not too long ago they are still working on it. I have my bets they will remove that MSQ roulette and make them trust dungeons, or make them traditional light party.
    (0)

  8. #108
    Player
    Raelsar's Avatar
    Join Date
    Jan 2019
    Posts
    50
    Character
    Raelsar Valon
    World
    Brynhildr
    Main Class
    Warrior Lv 90
    Just to throw in my two cents here, the crux of the problem is that a lot of older content has bosses simply not lasting long enough to do their full set of mechanics. This means fights end up feeling "too easy", mostly because the fight is over with much quicker than originally intended.

    A few causes to that have been mentioned:
    • Potency creep is frequently mentioned, but I don't think that's the sole cause. You can actually see something of a solution in the current set of traits, several of which actually increase the potency of particular abilities at certain levels (something giving them an upgrade with a new animation). However, tuning of older content to preserve the difficulty seems to be a low priority for the team.
    • Gear scaling is a common problem, and usually hits early expansion content hardest (the end of leveling MSQ trials get it the worst)... and I think the best solution here is to simply expand the usage of item level sync. In other words, don't allow players to outgear the content too much using an existing system in the game. While not a perfect solution, it would be simple and easy to adjust without having to do a full pass of tuning adjustments (for both the content and players themselves) for difficulty and fight duration.

    The solutions they have been using (as noted above) are simple and practical, they just aren't being used often enough. The logistics and priorities of MMORPGs do tend to result in older content getting skewed one way or another, but FFXIV has mostly kept things in check; but at this stage it can certainly be argued that it does need a bit more attention to ensure it stays that way.
    (0)

  9. #109
    Player
    Jkap_Goat's Avatar
    Join Date
    Feb 2016
    Location
    Ul dah
    Posts
    720
    Character
    Jkap Goat
    World
    Gilgamesh
    Main Class
    Weaver Lv 80
    Quote Originally Posted by ReynTime View Post
    null
    beautifully put. I am not saying I would quit FFXIV, but I will only play for the story, do it once and wait to unsub, FFXIV devs must be kidding if I\\\\'m going to do old dungeons and just grind for tombstones every week for a small Ilvl increase just to, add a whole new set in 3 months and grind away again.

    at least in FFXI, gear is very unique with stats and effects to the point that some old gear is still BiS




    like there is gear to increase your critical hits when you do a certain action like Climatic Florishes and as a Dancer main in FFXI, Climatic Florish allows you to deal Critical Hits and depending how many finishing moves you have, you get bonuses


    ffxiv has notthing, notthing like that outside of euerka maybe...FFXIV gear is so boring, just glam at the end of the month... I cant see myself playing this game maybe in a year or so
    (4)
    Last edited by Jkap_Goat; 01-28-2022 at 09:49 AM.

  10. #110
    Player
    Dewslam's Avatar
    Join Date
    Jul 2016
    Posts
    222
    Character
    Dewslam Beefgrab
    World
    Balmung
    Main Class
    Pugilist Lv 90
    If all of the content was forever as hard as it was on launch people would perpetually complain in the same way that Destiny 2 players do; the game would be stagnant and unchanging because everything constantly scaled up with us and always remained exactly the same level of difficult no matter how much stronger we got or how much better gear we got. No one would want to do old content because it wasn't any easier when you got stronger, and people who did it before would throw fits about how they shouldn't be expect to do "hard" content to help newer players when they, themselves, had to slog through it in the past.

    I'd much rather the game be too easy, but easy enough that people can do almost all of the content any time they want, rather freely, than have half the content be locked off behind walls of "well if I don't have a group of personal friends who want to run every every piece of content, I guess I'll just never be able to do anything but the most recent stuff." like what happens to so many other online games that lock people in to running things as they were.
    (0)

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