Quote Originally Posted by negiman4 View Post
I think this is an unrealistic ask. The classes are balanced for level 90 endgame. It's next to impossible to ensure all classes are balanced not only at level 90, but all the levels before it. In the case of healers, that's just WHM's MO. WHM is a super easy healer designed to be as accessible as possible. Sure, all you get is Cure I at low levels, but Cure I is also extremely powerful at those levels. High skill floor type of class.
Stuff that. Adjustments definitely need to be made in regards to low level content. Things like WHM having literally no MP recovery tools aside from Lucid Dreaming, no Thin Air to take the edge off their absolutely abysmal mp economy, and a single off global heal with a 3 minute cooldown. Compare that to SCH casually restoring 20% of it's MP every minute with Aetherflow while also having 3 charges of Lustrate, 2 regens in the form of Eos and Whispering Dawn, and two mitigation abilities in Fey Illumination and Sacred Soil. Or SGE regenerating 700 MP for every Addersgall ability it uses (with a charge being restored every 20 seconds) while being able to regen whoever they apply Kardia to by attacking, while also sharing similar abilities to SCH. Or AST being able to regenerate a ridiculous amount of MP just for drawing cards and using Astrodyne in addition to having Lucid Dreaming, while also having lower MP costs on their healing spells (which are quite literally copy pastes of WHM's I should add) on top of an Essential Dignity every minute and Synastry which heals the target for 40% of someone else's heal or heals the target for a whopping 140% if directly healed.

Compare all that to WHM not even having access to Lilies until reaching level 52 in HW, tools to help cover it's crippling MP debt in Assize and Thin Air, or an off global heal that doesn't have a hilariously large cooldown in Tetragrammaton. WHM is definitely accessible, in the sense that it's the first damn healer the game lets you choose.