Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31
  1. #11
    Player
    Tanis_Ebonhart's Avatar
    Join Date
    Sep 2021
    Posts
    646
    Character
    Klee Zunners
    World
    Midgardsormr
    Main Class
    Monk Lv 88
    They could tie the aura to something else... It was pretty cool.
    (0)

  2. #12
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Jin- View Post
    Just a one step closer to total homogenization
    Perfect Homogenization…..
    The final days is upon us.
    (2)

  3. #13
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I was never a fan of the Dragon Sight ability to begin with. It's a large part of why I don't enjoy DRG nowadays. For me it was a step in the right direction. lol
    (4)
    Last edited by Vahlnir; 01-28-2022 at 03:39 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #14
    Player
    Noox-115's Avatar
    Join Date
    Jan 2022
    Posts
    261
    Character
    Nox Bloodthorn
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Kahnom View Post
    So Drg has lost the Aura effect and now tether.
    What’s next ? Tone down Stardiver and Dragonfire Dive’s effect because ppl can’t see shit ?
    And they never changed Red mage lb3 visual even if that can literally wipe a party because you can’t see anything XD
    (0)

  5. #15
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Noox-115 View Post
    And they never changed Red mage lb3 visual even if that can literally wipe a party because you can’t see anything XD
    Well, Logically, LB3 is most likely 1 use per pull so people can get by.
    But DRG uses Stardiver every minute, so… yeah….
    (0)

  6. #16
    Player
    Raigoth's Avatar
    Join Date
    Dec 2021
    Posts
    28
    Character
    Raigoth Xz
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Vahlnir View Post
    I was never a fan of the Dragon Sight ability to begin with. It's a large part of why I don't enjoy DRG nowadays. For me it was a step in the right direction. lol

    I mean its what...a 10% increase in damage for you and 5% for the person you tether with? I say the skill is more than worth it.
    (1)

  7. #17
    Player
    LukaRoselia's Avatar
    Join Date
    Sep 2018
    Location
    Gridania
    Posts
    102
    Character
    Elaina Plato
    World
    Zodiark
    Main Class
    Ninja Lv 90
    The removed the visual effect as a trade off to buffing the range. I guess they thought it would look too much or silly? I'm a bit torn personally. On one hand I'm really enjoying that I don't have to stand right up someones ass for it to function but on the other hand I do really miss the tether.
    (0)

  8. #18
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,854
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I like not having my view of the boss obscured by a tethered black-pineapple chaining jumps/dives and seeming to laser the raid each time.

    Quote Originally Posted by Kahnom View Post
    What’s next ? Tone down Stardiver and Dragonfire Dive’s effect because ppl can’t see shit ?
    Neither of those will have any visuals beyond the player physics/animation for most people, since their effects obeys players' VFX density settings. So unless we're worried about DRG's blinding themselves...

    Only Tether, like summons, did not obey players' VFX density settings -- i.e., were not affected by being set to "Show Limited" or "Show None". (Such was arguably necessary when it had only a 15y range. Now, at nearly the width of a typical modern boss arena, there's no such need.)
    (1)

  9. #19
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,901
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by LukaRoselia View Post
    The removed the visual effect as a trade off to buffing the range. I guess they thought it would look too much or silly? I'm a bit torn personally. On one hand I'm really enjoying that I don't have to stand right up someones ass for it to function but on the other hand I do really miss the tether.
    Meanwhile we have SCH’s Fey Union, their fairy can literally p*** at their target from 30y lol.
    (3)

  10. #20
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    902
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Lifelong LOLDRG here, going back to FFXI.

    1) A 30 yalm tether would be distracting and not look great. They made it 30y, drastically improving the ability's mechanical function.

    2) The animation may come out faster. Still testing this. If true, nice because it makes it easier to double weave.

    3) There's only a certain amount of visual data each Job can have on its abilities. This is likely the prelude to them putting Blood of the Dragon's animation back on the Job. Which in turn got removed for the animation on Wyrmwind Thrust. Now that the tether is gone, Blood's animation is likely back on the table.

    Dragon Sight's tether is 99% certain never to return.
    (0)
    Last edited by Floortank; 01-28-2022 at 05:04 PM.

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread