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  1. #71
    Player
    Mikey_R's Avatar
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    Apr 2014
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    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    If we get rid of most of a BLM's cast times, would that make the job better because it is less restrictive?

    I'm going to say just one thing, if you did not like the positionals, you had other jobs to go for. Now, for someone who likes positionals, there is nothing.
    (8)

  2. #72
    Player
    Sqwall's Avatar
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    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    If we get rid of most of a BLM's cast times, would that make the job better because it is less restrictive?

    I'm going to say just one thing, if you did not like the positionals, you had other jobs to go for. Now, for someone who likes positionals, there is nothing.
    Really nothing? Like that's it? Game sucks...unsub....only class you EVER liked is gone. No point in playing now?
    (1)

  3. #73
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    No, I enjoy several jobs, even jobs with less positionals, however, it is still a good thing to have a variety and the challenge of landing positionals is something that drew people to use Monk in the first place. Why take that away?
    (11)

  4. #74
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mikey_R View Post
    No, I enjoy several jobs, even jobs with less positionals, however, it is still a good thing to have a variety and the challenge of landing positionals is something that drew people to use Monk in the first place. Why take that away?
    Positionals was NOT what drew me to MNK. It was always the speed!
    (1)

  5. #75
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    676
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    Its speed isn't even unique to MNK anymore though. Mechanically, NIN and SAM have it. And in terms of APM, MNK is the 2nd lowest of the melee DPS so it doesn't even have that either. Nothing about MNK really feels "fast" right now outside of the accelerated pace of your GCDs.
    (6)

  6. #76
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Sqwall View Post
    Monk isn't dumbed down. It's just less restrictive now, and believe it or not....better for high end content all around. Mechanics can only get more crazy from here without the worry of alienating the postional heavy classes.
    This is wrong.
    Positionals have nothing to do with How dev. team designed the mechanics.
    Anything they would throw at us, we will make our positionals work, one way or another.
    Figure it out how to squeeze positionals into these tight mechs are challenging and fun, always has been, oh sorry, HAD been.

    Also, Doing positionals on P1S is a joke, you can literally do the positionals the whole fight, except if you get 3 or 8 sec red chain or blue chain on Fourfold Shackles. I mean, I did that so there is no reason others can’t.
    Intemperance is no problem as well, as long as you know the angle you need to hit.
    And Dart boards are no big deal, all you need to do is figure out the safe spot in your head on your own, not follow others.
    That way you’ll know how much you can squeeze and know exactly when you should scooch to safe spot.

    2 positionals are obviously not enough.
    It is not the right amount, not even close.
    (5)

  7. #77
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    NOT a fan of the PB/Blitz mechanic. Not for monk, anyway. It honestly feels to me that this is what Ninja Mudras should have been from the get-go. Not handsigns (we really don’t need Naruto influences here) but attacks, after which depending on the order of the lights you get different effects.

    As it is with Monk, it honestly feels clunky having to hit PB, then pay attention to which forms I’m hitting before hitting the replaced Blitz button. I honestly think that whether the Blitz attack is AE or single target should have been based on whether the three attacks were AE or single target.

    As someone who has played Monk since 2.0, mostly on controller but briefly dabbled with keyboard, I liked having the positionals but their lack is not any kind of deal for me at all. I liked having extra damage from the flank/rear but it actually felt more like I was being punished for soloing overworld trash (soloing FATES, daily hunts, etc) instead of getting a bonus for being grouped with a tank.
    (2)

  8. #78
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Mikey_R View Post
    If we get rid of most of a BLM's cast times, would that make the job better because it is less restrictive?

    I'm going to say just one thing, if you did not like the positionals, you had other jobs to go for. Now, for someone who likes positionals, there is nothing.
    You honestly think positionals are the same thing for melee as cast times are for casters... NO.
    That is not the equivalent here or in anything else you may play, where they actually bother with positionals. Can we stop this kind nonsense already.
    (1)

  9. #79
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Navnav View Post
    You honestly think positionals are the same thing for melee as cast times are for casters... NO.
    That is not the equivalent here or in anything else you may play, where they actually bother with positionals. Can we stop this kind nonsense already.
    Cast times restrict where a caster can stand, if you know a mechanic is coming out and where it is going to hit, you wouldn't start a cast in that area, this is especially true for Black Mage where they like to stand still as much as possible, predicting/knowing where mechanics are going to hit and not standing there. They also have ways to mitigate the lack of movement by giving you movement, via Swiftcast among other things.

    Positionals restrict movement in that knowing how a boss moves for a mechanic can influence where you start moving. This was especially true for Monk when they had positionals on everything. They had to be in certain spots on the boss and predicting/knowing where those spots were going to be means you can pre-plan and adjust your movement to adjust to that. They also have ways to mitigate the punishment if you are unable to for one reason or another via True North among other things.

    Again, just because YOU do not like positionals does not mean they are a bad mechanic. You can now do the same comparison for casters, BLM is the (old) Monk of Casters, RDM is the DRG of Casters and SMN is the rest of the melee. This is the important bit. There is a caster for everyone, whether you like the heavy casting or you want more insta casts. Why can you not have a melee that has lots of positionals and have a spectrum going down to barely any cast times.
    (7)

  10. #80
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I know when some of you type this stuff out it makes perfect sense to you, but living and posting in this bubble absolutely removes you from reality...
    (2)

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