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  1. #51
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Sequora View Post
    I just disagree with the idea that summoner should just be a blatantly weaker job than it’s counterparts.
    "SMN has the same mobility as MCH, therefore it should have the same DPS" is Sophistry.
    It makes sense when you look at it that way, but it doesn't makes sense in the caster context.

    The whole question just exists to prove that the mobility tax is an outdated design that only worked because it applied to a single role and that role was forced into parties.

    Quote Originally Posted by Sequora View Post
    I am curious to see what is going on in the JP forums. I feel like they probably have more sway than NA or EU folks.
    JP became quite active, I've been reading the comments using google trad (Yes, I have free time) and here's what I gathered so far:
    -They don't agree with the design of "pure dps" and "ranged" together.
    -A lot of them wants Dismantle/Palisade back.
    -They don't like Flamethrower as it lacks play ad synergy in the MCH kit.
    -Automaton Queen "attacking without permission" makes it hard to appreciate the AQ.
    -They also want communication about MCH place.
    -Disappointment with the 6.08 in general
    -Some also wanted an actual melee phase with a Chainsaw.

    Quote Originally Posted by Roth_Trailfinder View Post
    Wait, aren’t those technically against TOS anyway?
    Using 3rd party program is against TOS.
    Harassing someone over their DPS is TOS.

    There is no problem when it comes to reading battle logs ourselves, putting the numbers in a spreadsheet and calculate our DPS.
    (7)
    Last edited by CKNovel; 01-27-2022 at 05:32 AM.

  2. #52
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90


    I figured I'd humor you with this fresh reddit meme which usually has a part of truth in the meme.

    Reality is mobility has no DPS gain.
    Reality is that strats are designed to keep uptime and casts
    Reality is specialized mechanics like Liquid Hell in UCoB are handled by Ranged Phys because of that mobility and that's where it comes handy, not DPS
    (7)

  3. #53
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Aikaal View Post


    I figured I'd humor you with this fresh reddit meme which usually has a part of truth in the meme.

    Reality is mobility has no DPS gain.
    Reality is that strats are designed to keep uptime and casts
    Reality is specialized mechanics like Liquid Hell in UCoB are handled by Ranged Phys because of that mobility and that's where it comes handy, not DPS
    This. Ranged tax needs to either be eliminated or reduced. Otherwise I think rez needs to go. No other job pays a double tax. Dancer has lower personal damage because it provides damage to the party
    (3)

  4. #54
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Y'all complained about day 1 100th percentle,

    Here's 90th percentile for the last day. It's pretty accurate of the reality. A massive difference between melees then casters and then ranged physical. You want melees stronger? Sure, but such difference? Hell no, melees don't suffer from melee uptime lost. The community always build strats so its not an issue.

    Of course! There is the anomaly called Black Mage which got a significant buff and then Monk got a minor buff. It didn't change Monk by much but a buff is a buff. Sadly, those actions does make some people question what the hell is happening or what they were thinking. There was definitely more urgent needs than Phantom Rush gaining 15% potency.

    (3)

  5. #55
    Player
    Hypn0tyk's Avatar
    Join Date
    Jul 2017
    Posts
    20
    Character
    Nox Box
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Given that Machinist is a pure firepower job, its feels kind of sad that it is the lowest damage job in the game right now.

    Without the 1% party composition bonus, many groups wouldn't even bring a physical ranged job at all, and nobody wants two of them.

    The buff from 550 to 570 of course helps a small amount, but it amounted to a very tiny increase and not only did most other jobs get boosts, but nearly all of them got larger ones.

    I think its worth mentioning that increasing the potency of Drill, Air Anchor, and Chainsaw to 800 would result in MCH still being a below-average DPS job.

    I really enjoy MCH, but its hard to justify playing it when I can play other jobs that just contribute way more to the team, and are easier to play.
    (6)

  6. #56
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Black mage keeps getting more and more mobility but SQEX balances it as if it was HW BLM...
    (9)

  7. #57
    Player
    WiccaP's Avatar
    Join Date
    Jan 2022
    Posts
    117
    Character
    Nyxis Jomalah
    World
    Midgardsormr
    Main Class
    Machinist Lv 100
    I think a lot of people get confused when we compare MCH with BLM and Sam. At least to me, it seems that people think we want mch to do the same dmg as blm and sam. What I am speaking about if you put them in their job roles magic dps, melee, and ranged phys, blm is at the top of magic, sam is usually fighting for top spot of melee, mch should be top dps in the ranged physical category and we arent. Also on the topic of mch, I understand that we are a selfish dps class, but even blm and sam have personal dmg buffs or healing dmg mitigation, but Mch is the only job that doesnt have anything outside of a role action(second wind) and an ability shared by all 3(tactician)
    (2)

  8. #58
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Meanwhile in the land of DPS:

    BLM: "Healer's, adjust!"
    *casually standing in every mechanic*
    (1)

  9. #59
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by WiccaP View Post
    I think a lot of people get confused when we compare MCH with BLM and Sam. At least to me, it seems that people think we want mch to do the same dmg as blm and sam. What I am speaking about if you put them in their job roles magic dps, melee, and ranged phys, blm is at the top of magic, sam is usually fighting for top spot of melee, mch should be top dps in the ranged physical category and we arent. Also on the topic of mch, I understand that we are a selfish dps class, but even blm and sam have personal dmg buffs or healing dmg mitigation, but Mch is the only job that doesnt have anything outside of a role action(second wind) and an ability shared by all 3(tactician)
    Even on caster role only, in term or pure performance for damage, both RDM and SMN dont't exist compared to how powerful BLM is now. It's one thing to have all melees top the chart, it's another thing that 1 caster does 700 more rDPS than both SMN and RDM and rDPS includes the buffs provided. I don't think BLM needed this much of a buff. I don't think MNK needed any buff, it was minor but a buff's a buff. You see double caster comps because BLM competes with melee so double casters is viable. You'll never see double phys right now.
    (3)

  10. #60
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Raise is straight up worth the damage loss when being picky about jobs comes into play (outside of speedclears). Watch any world-first or serious progression group. BLM in these scenarios competes with the potential of a second melee not with the caster slot. Outside of those scenarios (and speedclears) it really doesn't matter what job you choose specifically they will all clear content. SMN is probably still a little undesirable compared to RDM, but not by a big margin and I'm sure serious RDMs are happy to not be prog-mages for a tier.
    (1)

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