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  1. #31
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Saefinn View Post
    by the time they get to content where it would be...they'd be skilled enough to handle it.
    I'd like to address that SE has yet to put any actual Rotation Guidelines or Tutorials in the game. There is literally no instance of Job Tutorial or Opener Assistance from SE. Openers and Rotation is all theory crafted by the player base.

    For Example - New Monk is actually quite complex, since you need to delay your Lunar Chakra in order to put Phantom Rush under the 2 minute burst rotation (Phantom Rush is only on 1 minute in very specific scenarios). To learn this, I had to do my own research on MNK and learn what was optimal. Why did I need to look into external sources to understand MNKs core gameplay? Why isn't that information readily available to me as I'm leveling or as a separate Job tutorial?

    My point is that any player can breeze their way through leveling a Job without having any actual knowledge of Opener/Rotation. SE needs to incorporate actual Tutorial instances for Jobs. Obviously this is quite a bit of development, but solo trials at 60/70/80 etc to update the player on how to actually DPS, keep their buffs active, keep their DoTs up and be overall competent is something I feel is necessary.
    (7)

  2. #32
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Quote Originally Posted by IllyaPrisma View Post
    I'd like to address that SE has yet to put any actual Rotation Guidelines or Tutorials in the game. There is literally no instance of Job Tutorial or Opener Assistance from SE. Openers and Rotation is all theory crafted by the player base.

    For Example - New Monk is actually quite complex, since you need to delay your Lunar Chakra in order to put Phantom Rush under the 2 minute burst rotation (Phantom Rush is only on 1 minute in very specific scenarios). To learn this, I had to do my own research on MNK and learn what was optimal. Why did I need to look into external sources to understand MNKs core gameplay? Why isn't that information readily available to me as I'm leveling or as a separate Job tutorial?

    My point is that any player can breeze their way through leveling a Job without having any actual knowledge of Opener/Rotation. SE needs to incorporate actual Tutorial instances for Jobs. Obviously this is quite a bit of development, but solo trials at 60/70/80 etc to update the player on how to actually DPS, keep their buffs active, keep their DoTs up and be overall competent is something I feel is necessary.
    I agree so much on this point. Recently i made an alt and boosted it to a lvl 80 DRK because i didn't wanna play ARR as any of the pre-HW jobs and to my surprise the only Tutorial the game suggested me to do is Novice Arena.
    Gee thanks Square, now i know how to play Sastasha... at level 80. Thank god they explain 1-2-3 combo in the job guide website but where is the meat & potatoes of DRK Gameplay? Why is there no quest teaching DRK they can use TBN on other players and NPC? The Tank Role quest in ENW assumes you already know that and every other tank has shared healing abilities instead. It's really not surprising you keep getting Cure I spamming WHM in first Dungeon / Trial of every expansion.

    My current Copium theory is that FFXIV became the most profitable MMO too late in ShB's life for YoshiP to use his newfound freedom with the budget to hire additional staff to handle the MMO better for 6.0 but if things won't improve then its just a question of time before things start collapsing in on each other.
    (4)

  3. #33
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by IllyaPrisma View Post
    I'd like to address that SE has yet to put any actual Rotation Guidelines or Tutorials in the game. There is literally no instance of Job Tutorial or Opener Assistance from SE. Openers and Rotation is all theory crafted by the player base.
    I think that's mostly as it should be. There absolutely should be more tutorial quests that call out individual skills, but assembling them together into "rotations" and "openers" is best left to the players.

    What's worse than no in-game guide is an in-game guide that the players think is wrong. And that's exactly what will happen if how SE imagines a job should play differs at all from what the players think.
    (3)

  4. #34
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    I think that's mostly as it should be. There absolutely should be more tutorial quests that call out individual skills, but assembling them together into "rotations" and "openers" is best left to the players.

    What's worse than no in-game guide is an in-game guide that the players think is wrong. And that's exactly what will happen if how SE imagines a job should play differs at all from what the players think.
    I should have clarified. Optimizing Rotations and Openers should always be left to the player. But very basic Job understanding NEEDS to be explained in game to new players. SE absolutely should not craft openers/rotations, but allow players to understand "How To" and "Why It's Important" to use:
    - Beast Chakra Combos
    - Reach Astral Fire III
    - Keep DoTs up
    - Use Available Cooldowns
    etc etc

    Leaving optimization to the player is perfectly fine, and players who want to optimize can freely theory craft. But SE can certainly do more in giving players a thorough understanding of how their chosen Job works.
    (8)

  5. #35
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by AmiableApkallu View Post
    I think that's mostly as it should be. There absolutely should be more tutorial quests that call out individual skills, but assembling them together into "rotations" and "openers" is best left to the players.

    What's worse than no in-game guide is an in-game guide that the players think is wrong. And that's exactly what will happen if how SE imagines a job should play differs at all from what the players think.
    Rather than ask SE to develop tutorials that would require potentially constant updating to keep them up to date, or suffer the possibility that they would teach suboptimal tutorials that could create tension between players who learned through them and more experienced players, we should add functionality for players to upload rotation tutorial demos of some kind. From there, we could introduce a sort of "Rhythm Game" type of training tool you could use on dummies or in Stone, Sky, Sea to practice your rotation. From player-uploaded tutorials, other players would have the chance to upvote rotation builds they agree with, and they should display the most recent patch that the rotation was updated to.

    Not only would this be a way better way for players to handle learning rotations, it's something many other online games already do in a fashion. Lots of MOBAs, for example, allow players to upload build paths in the same fashion. Having said that, however, there's no real way to do this for healing tool priority or things like that, nor defensive cooldowns.
    (5)

  6. #36
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by IllyaPrisma View Post
    I'd like to address that SE has yet to put any actual Rotation Guidelines or Tutorials in the game. There is literally no instance of Job Tutorial or Opener Assistance from SE. Openers and Rotation is all theory crafted by the player base.

    For Example - New Monk is actually quite complex, since you need to delay your Lunar Chakra in order to put Phantom Rush under the 2 minute burst rotation (Phantom Rush is only on 1 minute in very specific scenarios). To learn this, I had to do my own research on MNK and learn what was optimal. Why did I need to look into external sources to understand MNKs core gameplay? Why isn't that information readily available to me as I'm leveling or as a separate Job tutorial?

    My point is that any player can breeze their way through leveling a Job without having any actual knowledge of Opener/Rotation. SE needs to incorporate actual Tutorial instances for Jobs. Obviously this is quite a bit of development, but solo trials at 60/70/80 etc to update the player on how to actually DPS, keep their buffs active, keep their DoTs up and be overall competent is something I feel is necessary.
    Whilst this is true, I feel like by the time they are doing Savage/Ultimate, they've spent enough time playing the job to be skilled enough to handle using DoT's in addition to their kit, which is what I am referring to. Though when it comes to optimising that DPS, there is a lack of tools in game to do that well.

    But one argument I have made in the past is expanding on the Hall of the Novice and building beyond the basics, especially for higher level stuff. Especially now that we have stuff like SGE starting at level 70, somebody who gets SAM to 90 could move onto SGE next and not have a clue. I ended up writing a SGE guide for level 70 for a couple of friends who wanted to pick it up. I know they do a tutorial(ish) mission for SGE and RPR in their level 70 quests, but I don't think they're sufficient because they show you very little.

    And my general support for them to do it has been that it's a better solution for making healing jobs accessible than making the experience easier. The same for tanking too. And of course, it helps with people who use jump potions (and lose the benefit of learning as they level) and jobs that start at a higher level.
    (0)

  7. #37
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    Here we go! It's time for Astrologian! Astrologian time! Let's not waste any time and watch the video.
    I need more time puns...

    https://www.youtube.com/watch?v=XNJGY9B7VW4
    (3)

  8. #38
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    funnily enough i actually talked about him in the whm youtube comment and he said he was partly inspired by my summary of healer issues thread so +1 to me yay

    seriously him and us and so many other good healer ideas and se doesnt listen ;n;
    (3)

  9. #39
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by RinaShinomiya View Post
    Here we go! It's time for Astrologian! Astrologian time! Let's not waste any time and watch the video.
    I need more time puns...

    https://www.youtube.com/watch?v=XNJGY9B7VW4
    And updated OP.
    (1)

  10. #40
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    cant say I really agree with some of his ast changes, but others are good. Stella I think should be a separate button as one of the major problems is Ast throughout its life after sb was lack of other damage buttons to press.

    If i press circle as my main attack, just because its procced to be stella not malefic, doesn't change the fact im still pressing circle

    His cards too again fail to address one of the current problems with the current cards and not the old cards that being you only ever use the cards on dps instead of the entire party. Better to restore the old cards, change balance to dhit and spire to a bloodbath effect or mobility buff.
    (2)

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