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  1. #21
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rika007 View Post
    While there is nothing wrong about believing MCH should be doing a higher amount of damage by a very large amount, lets not also say things that are blatantly incorrect. On even the best bards Burst Shot/Refulgent Arrow makes up less then half of their pDPS output, and that not even taking into account their rDPS contribution from the songs, Battle Voice, and Radiant Finale. Bard also sits with Machinist as one of the top 3 jobs in APM. You're not doing 3 times more work. Not even close.
    MCH requires you build up heat and use Heat Blast to otherwise build up charges for your oGCDS. Bard only requires one button to passively gain a ton of Bloodletter/Rain of Death charges over a 45 second duration and likewise has a fun little minigame with Pitch perfect in which you have RNG 3 second windows to proc a stack of PP all while using Burst Shot most of that time anyway.

    And isn't overall personal DPS from burst shot about what 46%-48%? That's about half your dps.

    With proper rotation Bard is a walking Machinegun.

    Wildfire Bomb has no business being as weak as it is on a 2 minute CD and AQ is clunky. Flamethrower is a dead skill. Best skill acquisition for MCH is Scattergun not because of damage but heat gain so they can Fell Clea-I mean Heat Blast more.

    And still falls behind Bard despite having no rDPS utilities.

    I mean if they want to buff the 3 skills that do the same damage on single target may as well go all the way and give MCH 3 Reassemble charges.

    And I'd imagine allowing Autocrossbow to generate oGCD charges would be quite beneficial to AoE output.

    For a patch toting potency buffs Flamethrower would have been a prime candidate.

    Look forward to 6.1 I guess?
    (1)

  2. #22
    Player
    ICountFrom0's Avatar
    Join Date
    Mar 2019
    Posts
    1,526
    Character
    Zedlizvez Mikasch
    World
    Hyperion
    Main Class
    Machinist Lv 100
    What gets to me is you can prove mathmatically that flamethrower is useless once you have shotgun.

    No flamethrower buff, so they must not care.
    (3)

  3. #23
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    I'm certainly no balancing expert, but I see something like either of the following being a big help:

    A) Buff the potency of Heat Blast and Flamethrower and allow Auto Crossbow to generate oGCD

    or

    B) Bring back a reworked Dismantle and make Flamethrower apply an AOE debuff of sorts that still works great on single targets with greater strength the longer the MCH can keep it going (in pvp this used to be a dot, but you could make it anything)

    These are just two options that would send MCH in one direction or another that would not overlap with the support systems of BRD or DNC. Pure DPS or Saboteur. If SE insists on the 'tax' being a certain level, it should go on a saboteur route.
    (0)

  4. #24
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kolsykol View Post
    Granted it's not 6.1 but it's a bit lel when others got much bigger buffs.
    NIN buffs kinda lackluster too imo...
    NIN buffs amuse me.

    All I wanted to see for NIN was Trick Attack changing to a party buff instead of single target debuff with a trait for extending the buff duration on self.

    Super annoying to look at my DPS graph on NIN and see massive spikes in the Trick window followed by damage dropping by 1/3rd between windows.
    (0)

  5. #25
    Player
    Garet's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    311
    Character
    Garett Jax
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ICountFrom0 View Post
    What gets to me is you can prove mathmatically that flamethrower is useless once you have shotgun.

    No flamethrower buff, so they must not care.
    isn't the per second potency of flamethrower still stronger? But I guess the heat gain make scattergun better in the long run. Maybe make flamethrower gain heat since it is fire after all haha
    (2)

  6. #26
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Garet View Post
    isn't the per second potency of flamethrower still stronger? But I guess the heat gain make scattergun better in the long run. Maybe make flamethrower gain heat since it is fire after all haha
    It's a... 5 potency gain per second. Somewhere along those lines.
    I know it's a gain on 3+ target but you can ignore it and barely lose anything.

    Making Flamethrower generate heat is good in dungeon but that's a terrible idea in raiding.
    You would still need to remain immobile for 10 seconds during downtime and would need a very good knowledge of the fight to not overheat.
    And I'm putting aside the tick fishing.

    In short, Flamethrower would be even more frustrating.
    (2)
    Last edited by CKNovel; 01-26-2022 at 07:47 PM.

  7. #27
    Player
    LilyPendragon's Avatar
    Join Date
    Aug 2011
    Posts
    156
    Character
    Jasnah Kohlin
    World
    Louisoix
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Bard DPS primarily comes from one button. Why is MCH doing 3 times the work and doing less damage?
    Funny how that argument goes out the window when people say MCH should be brought further up the totem pole. Then all of a sudden it's 'oh complexity shouldn't be used in balancing.'

    Let's not pretend MCH is a complicated job, when it's widely considered one of the most unga bunga DPS classes in the game.
    (2)
    Last edited by LilyPendragon; 01-26-2022 at 08:51 PM.

  8. #28
    Player
    Wilford111's Avatar
    Join Date
    Jul 2017
    Posts
    677
    Character
    Faux Ears
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by LilyPendragon View Post
    Funny how that argument goes out the window when people say MCH should be brought further up the totem pole. Then all of a sudden it's 'oh complexity shouldn't be used in balancing.'

    Let's not pretend MCH is a complicated job, when it's widely considered one of the most unga bunga DPS classes in the game.
    The complexity comes from trying to fit in enough Heat Blasts in your Hypercharge window lol
    (0)

  9. #29
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by LilyPendragon View Post
    Funny how that argument goes out the window when people say MCH should be brought further up the totem pole. Then all of a sudden it's 'oh complexity shouldn't be used in balancing.'

    Let's not pretend MCH is a complicated job, when it's widely considered one of the most unga bunga DPS classes in the game.
    If complexity should be used in balancing, RPR would be bottom, SMN would be faaaar below anyone, RDM would not be high.
    Samurai is very easy, especially with the new charges that makes the rotation insanely flexible.
    Dragoon has a lot to weave in but it's not complex either.
    BLM sure sounds intimidating but all that instant cast.

    MCH is not complex but I'm listening...

    Which job is complex?
    There is no complex job, it's time to accept that.
    (8)

  10. #30
    Player
    Insertusernamehere's Avatar
    Join Date
    Jul 2019
    Posts
    189
    Character
    Misha Fiertze
    World
    Zodiark
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LilyPendragon View Post
    Funny how that argument goes out the window when people say MCH should be brought further up the totem pole. Then all of a sudden it's 'oh complexity shouldn't be used in balancing.'

    Let's not pretend MCH is a complicated job, when it's widely considered one of the most unga bunga DPS classes in the game.
    This is why SE need to scrap it and start over again.. with proper identity DPS or support. Turning it to a "unga bunga" job with rework and abandoning it not a solution :3
    (2)

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