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  1. #11
    Player
    Quattrob's Avatar
    Join Date
    Nov 2013
    Posts
    20
    Character
    Lockon Snipe
    World
    Jenova
    Main Class
    Lancer Lv 80
    This "buff" for MCH is just their way to disguise the nerf they actually got. Now with DNC buffs, combine this with the 2 rdps jobs being buffed vicariously through other dps being buffed, and suddenly MCH is even further behind. SE just trolling MCHs at this point.
    (2)

  2. #12
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Yoshida stated that reaper was the baseline of what jobs should be balanced around, and since it was so high performing, it meant that most DPS needed buffs to fix this. Additionally, the developers have usually taken the stance that they prefer to buff jobs over nerfing them, so rather than pull down reaper numbers, they buffed practically every other DPS.

    As far as the monk buff.... this is barely anything. It's 150 potency every two minutes. It's the smallest buff that any of the DPS jobs got, and is warranted if reaper is to be the baseline as the two jobs were nearly the same for damage output with reaper providing more utility to the party.
    (2)

  3. #13
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by IchiExorz View Post
    I agree with most buffs.
    But why the hell does MNK need buffs. It's not a very busy job and is already on top of the dps charts (along with RPR) yet it gets a buff?
    MCH buffs seem so small compared to the other jobs while i think MCH is the job that needs it the most.

    Also I'm glad with the SMN buffs. I think they need more but will see. The buttons that did get buffed are buttons we press kind of often I guess and maybe Ifrit will finally be in line with the other 2 primals?
    I still think SMN needs some big rotation adjustments/additions to make it more FUN to play though.
    I agree MNK didn't need a buff, altho it was a very tiny buff almost not noticeable at all.

    It kinda makes it even more odd imo.
    (3)

  4. #14
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kolsykol View Post
    I agree MNK didn't need a buff, altho it was a very tiny buff almost not noticeable at all.

    It kinda makes it even more odd imo.
    Exactly, the monk buff feels more like the tomahawk buff. Sure it's nice, and yes monk will actually use this skill more in a raid than warrior will use tomahawk, but it's a skill that monks don't even use until two minutes into the fight. This just feels like a buff intended to make sure monk is above reaper for damage. Reaper gives more utility to the party than monk does, so monk should be comfortably above reaper.

    Quote Originally Posted by IchiExorz View Post
    I agree with most buffs.
    But why the hell does MNK need buffs. It's not a very busy job and is already on top of the dps charts (along with RPR) yet it gets a buff?
    MCH buffs seem so small compared to the other jobs while i think MCH is the job that needs it the most.
    Machinist's buffs add up to 220 extra potency ever two minutes. It's not a big buff, but definitely not the smallest one given.
    (2)

  5. #15
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kolsykol View Post
    I agree MNK didn't need a buff, altho it was a very tiny buff almost not noticeable at all.

    It kinda makes it even more odd imo.
    It almost make me think this is a half baked attempt to deter using double solar opener?
    (1)

  6. #16
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kolsykol View Post
    I think P1S is a bit different and I definitely do get the feeling a lot of people got carried very hard considering how much too many people suck in P2S...
    I haven't even tried P3S and P4S yet I've had far too much lag I only had 3 days of the week I could play and even then I lagged randomly still, Friday to Mondays was completely unplayable.
    I got Mudfish now tho and it solved my lag issues by letting me get around the garbage nodes causing problems so I can move on this week finally.
    But P1S at least I feel like you can basically carry people who are screwing up, in P2S there gotta be minimal mistakes but if there are minimal mistakes then enrage hasn't been an issue.
    I feel the same way for P1S. I'm to the point where I can do that in my sleep practiced it so much. P2S I regularly see enrage, but we just have one to many brain farts on positioning for mechanics, or people run to fast for Sewage eruption baits. Everything else in P2S I feel very comfortable with, but that 25% damage down due to death is extremely detrimental.

    Even playing perfectly and nobody dying it can prove a challenge, but that's just polish and lining up raid buffs, pots, and burst a tad better. The enrage is pretty tight, but not out of reach completely.

    After this buff P1s will get steamrolled everyweek, and P2S will be slightly more forgiving. Haven't set foot in P3S yet (even though I'm ready since I know P2S like the back of my hand) and waiting for the prog with static as I have STOPPED progging in PF completely...so I'm kind of behind in the savage department.
    (1)

  7. #17
    Player
    Aurikai's Avatar
    Join Date
    Nov 2021
    Posts
    99
    Character
    Auri'kai Starfall
    World
    Faerie
    Main Class
    Bard Lv 90
    Quote Originally Posted by ssunny2008 View Post
    I get that some classes like DNC, MCH or NIN needed a buff and i´m glad that RPR didn´t got one. But what´s the point with the rest?

    MNK has already been top DPS and gets a buff, like why? Because the playercount is still to low for its rework, so SE wants to bring more ppl to that aweful job? The rotation isn´t hard or interesting to justify this.

    MCH on the other hand... what are those buffs? It doesn´t even scale as well as BRD / DNC with more gear and good teammembers.


    So what´s the point of balancing? You don´t keep class-difficulty in mind, but you do? We still have to pay a sick rangetax, but on the other hand some easy to play chars like MNK / RPR sit on the top and get even buffed?

    And where are the nerfs?
    MCH has far superior nDPS than Bard or Dancer, it doesn't need huge potency buffs.
    (1)

  8. #18
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by wereotter View Post
    Exactly, the monk buff feels more like the tomahawk buff. Sure it's nice, and yes monk will actually use this skill more in a raid than warrior will use tomahawk, but it's a skill that monks don't even use until two minutes into the fight. This just feels like a buff intended to make sure monk is above reaper for damage. Reaper gives more utility to the party than monk does, so monk should be comfortably above reaper.


    Reaper doesn't have more utility than Monk.
    (5)

  9. #19
    Player
    Ragnarock's Avatar
    Join Date
    Aug 2013
    Posts
    2
    Character
    Ragnarock Crusher
    World
    Hyperion
    Main Class
    Pugilist Lv 28
    That was the first question that popped in my head. "Should we still do double solar or is it better to get in Phantom Rush as soon as possible now?"
    (0)

  10. #20
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by rewd View Post
    Reaper doesn't have more utility than Monk.
    Arcane Crest heals the party on its own compared to Mantra that makes healers heal harder. (Also every healer I've done savage raiding with says it's a worthless skill since it's never saved them a heal cast, which arguably could be said of Arcane Crest too, which would make it utility in a similar manner to Everlasting Flight, except it puts out a regen when the party actually has damage on them)

    Arcane Circle buffs the party for longer than does Brotherhood.

    Quote Originally Posted by Ragnarock View Post
    That was the first question that popped in my head. "Should we still do double solar or is it better to get in Phantom Rush as soon as possible now?"
    Double solar opener is even more solidly the case now than before. Phantom Rush getting a buff means you want it to line up with party buffs even more so than before. If you used it as soon as possible, the only possible buffs the skill could have would be riddle of fire and trick attack, compared to holding it till 120 seconds where more buffs will be out.
    (0)
    Last edited by wereotter; 01-26-2022 at 03:35 AM.

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