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  1. #11
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by baklava151 View Post
    Yeah I agree, I just don't think there was anything to expect from this patch other than maybe them slapping a regen on Oblation or something.
    I'm pretty convinced the DRK we have is the DRK we keep. Forever. Hoping for 7.0 improvements is still hopium.
    (2)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  2. #12
    Player
    Weetzlo's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Weetzlo Mexica
    World
    Brynhildr
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by baklava151 View Post
    I mean a buff is the very last thing DRK needs.
    Eh... This is a tricky one, but I disagree. In a vacuum, GNB and DRK do remarkably similar damage. The trick is that DRK is able to hoard all of it's resources and then go absolutely crazy every 2 minutes, which lines up nicely with most raid buffs. GNB has a better odd-minute burst, and their DPS valley between bursts isn't as low, so in comps with one or more of NIN, BRD, SAM, BLM, MCH, SGE, or WHM the gap is gonna get more and more narrow. I'm actually totally cool with the idea of giving up defensive ability for DPS. The very first DRK cast away his shield and picked up a bigger sword, I'm here for it. If that's the case I want a more firm/definitive lead. I don't need to do actual red role damage, but I sure as heck am not comfortable being almost tied with another job that has these other utility/comfort options.
    (2)

  3. #13
    Player
    Shinimas's Avatar
    Join Date
    Dec 2021
    Posts
    20
    Character
    Shini Mas
    World
    Goblin
    Main Class
    Warrior Lv 90
    DRK doesn't need buffs, it needs mechanical changes.
    (26)

  4. #14
    Player
    Xiaoki's Avatar
    Join Date
    Aug 2013
    Posts
    76
    Character
    Balar Avagnar
    World
    Ultros
    Main Class
    Marauder Lv 90
    This patch was always going to be a damage balance patch, anyone thinking it was going to be more than that isn't paying attention and only have themselves to blame for resulting disappointment.

    The one, and only, Job that should be disappointed with this patch are Machinists.
    (10)

  5. #15
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Agner View Post
    It was to be expected—mostly a potencies patch, an area where DRK doesn't really need change.
    Oblation needs a buff, Souleater Cure Potency needs to be 400 instead of 300, Abyssal Drain Cure Potency needs to be 300 instead of 200.
    (3)

  6. #16
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    At the very least we know for a fact SE knows that Living Dead is garbage. Can't think of any other reason a certain trust NPC would specifically be coded to have holmgang despite being the dark knight class.
    (9)

  7. #17
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Oizen View Post
    At the very least we know for a fact SE knows that Living Dead is garbage. Can't think of any other reason a certain trust NPC would specifically be coded to have holmgang despite being the dark knight class.
    That's actually hilarious.
    (14)

  8. #18
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Oizen View Post
    At the very least we know for a fact SE knows that Living Dead is garbage. Can't think of any other reason a certain trust NPC would specifically be coded to have holmgang despite being the dark knight class.
    Isn't it even better than Holmgang ? I think they actually healthemselves to full at the end of the effect.
    (0)

  9. #19
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Not_Terry0 View Post
    But hey, Paladin got buffs, I guess.
    The problem is that DRK is in desperate need of a full rework to reclaim its job identity and tool kit usability which a potency buff really wouldn’t help.
    (2)

  10. #20
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Tbh I wouldn't mind if DRK had the lowest DPS of all tanks but had a strong identity and a satisfying gameplay. Be it burst or sustain damage.
    One element I wish it got back a bit more is a revenge type mechanic. TBN breaking and giving an edge/flood kind of feels like that, this was what parry and reprisal/low blow felt like. And I wish we could have a stronger emphasis on it. Be it by placing that trigger on the DRK or a target ally (just like we can put TBN on someone else).
    The feeling of a tank who strikes you harder if you hit them or the one they are protecting is pretty fun and none really does it outside of DRK.
    (6)

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