But hey, Paladin got buffs, I guess.

But hey, Paladin got buffs, I guess.


It was to be expected—mostly a potencies patch, an area where DRK doesn't really need change.
With that said, I do not envy those who still have expectations for DRK changes.
DRK is perfect tho. Best tank. Does the most damage. TBN best waifu. Living Dead is 20 seconds. Best invuln. You have WHM as a CD. GG EZ game.

I wasn't expecting any changes this patch. But I seriously hope for a rework in one of the upcoming patches.


Let's be honest, DRK won't see significant changes until 7.0 at the soonest and that's still an if.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.


-Grabs copium mask and breathes in deeply-
That's because there's a 6.1 rework coming. We'll learn all about it at the Live Letter. It just wasn't ready for 6.0 because of last minute RPR/SGE/SMN tweaking.


Agree and disagree. Offensively it's fine, it needs defensive buffs. Offensively, it's boring, sloppy, noisey, and needs a total rework to be fun and interactive. Some people enjoy it because big numbers are fun to them, but you can achieve both with satisfying gameplay, which DRK does not have. Yay I did 1-2-3 all encounter with bloodspiller when I could. oGCD came off coldown so I used it. Very interactive.
Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.
I think DRK has the offenses down. It's just the whole Tanking thing they need to work on. Mitigation, Defensives, Sustain. Which some healing potency on select skills would have gone a long way. But this was clearly just flipping a few numbers around on select classes.
https://cdn.discordapp.com/attachmen...dnxnnlj681.png
https://i.kym-cdn.com/photos/images/...57/884/12e.jpg


Filled to the brim with salt, vinegar, and unpopular opinions.
Nobody told me Fantasias were addictive, now I have to go to rehab.

Eh... This is a tricky one, but I disagree. In a vacuum, GNB and DRK do remarkably similar damage. The trick is that DRK is able to hoard all of it's resources and then go absolutely crazy every 2 minutes, which lines up nicely with most raid buffs. GNB has a better odd-minute burst, and their DPS valley between bursts isn't as low, so in comps with one or more of NIN, BRD, SAM, BLM, MCH, SGE, or WHM the gap is gonna get more and more narrow. I'm actually totally cool with the idea of giving up defensive ability for DPS. The very first DRK cast away his shield and picked up a bigger sword, I'm here for it. If that's the case I want a more firm/definitive lead. I don't need to do actual red role damage, but I sure as heck am not comfortable being almost tied with another job that has these other utility/comfort options.
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