Sorry to digress but do you mind if I ask how come you know so much about this? I'm fascinated and love reading your posts.For those particular designs, a one-piece outfit was really the only option. Even for F's outfit where the gloves are disconnected from the body piece, they're not structured in a way that allows them to function as a separate piece. Gloves need to be a specific length and have a straight divide across the arm, and long gloves need some kind of band at the top to connect to the sleeves of whichever shirt you combine them with.
I'd like the mog station team to start releasing the hairstyles with the character outfits, otherwise I'm not willing to buy them at all.
I just want the male outfit for my femme character. That bodysuit with the flashy neckline would be so pretty on her.
Xev Kismet // Sargatanas // Bunny-of-Light.tumblr.com
Just observation and trying a lot of things on together for glamours, and seeing how they interact.
From the basic knowledge that the character model is assembled in pieces, with parts of the body switched out for dressed lookalike pieces, you can start to understand how it goes together and the rules that the gear pieces need to follow.
There are only a few set lengths of gloves in the game, and long ones always have a band at the top, even if they're not solid fabric all the way up – look at things like the Ravel Keeper mage gloves that have bare arms (though model-wise the arms are actually part of the glove model) and a metal armband at the top where they connect to the body model to hide the join between the model parts.
Those things look terrible imo lol but whats with them not having hairstyles?
LF Ryne hair.
The modding community has done a lot to dissect how gear is created & works on the 3D side of things in FF14, and a lot of their documentation is floating around on the internet to read if you find the right discords/websites.
The primary reason that Iscah is alluding to with their post, is that FF14 gear is basically the equivalent of lego characters - there is no 'body' underneath your gear that pieces morph around, whenever you equip a new piece of gear, that piece literally replaces that whole section of your body, skin & all, like replacing a lego character head with a brand new one.
The Omega-F model was created initially with the idea the player would never be equipping the gear, hence several key attributes of the gear are designed to not have to worry about mixing with any other piece in the game, as Iscah mentioned. If they did, there would be a decent chance you'd see seams, open holes in the model from it not connecting to other pieces correctly, etc. Hence why they released it as an all in one: you don't have to worry about editing the design in order for it to play nice with other gear if they can't equip any other gear along with it.
Last edited by Daeriion_Aeradiir; 01-26-2022 at 04:35 AM.
What people should be more annoyed about is the fact that it's in the mog station rather than obtainable through playing.
I will always remain of the opinion that a pay-up-front subscription based game shouldn't have a cash shop. Especially not one as elaborate as the one FF14 runs.
Would be nice if we could store them in the armoire, that's my only complaint.
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