It's nerfed btw, you didn't get the real version of it.
Someone has corrected me. Nerfs happened only for Easy and Very Easy, not Normal.
It's nerfed btw, you didn't get the real version of it.
Someone has corrected me. Nerfs happened only for Easy and Very Easy, not Normal.
Last edited by DiaDeem; 01-25-2022 at 03:24 PM.
To be fair, those aspects of the game ARE present outside of this one instance. Sound detection, sight detection, and spellcasting detection are all found on mobs in the overworld. Most people only start paying attention to them in the instanced zones because they're more dangerous than the overworld counterparts, and the WoL cannot just stomp them with pure ILVL alone. In Palace of the Dead, Heaven on High, Eureka, and Bozja, you can see these mechanics popping up nonstop, and players will have to ascertain what direction the mobs are facing to avoid getting aggro and having them chase you nonstop when getting aggro can be lethal. Players don't need stealth abilities to avoid detection in these zones, they just need to look and think about how the enemies move, then detour around them.The problem with this scenario is that FFXIV is not a stealth game, has no stealth elements, and gives us no stealth abilities during this scenario. If you want to put something like that in a game then fine, give us tools to use for it don't just have players try to run around visibility cones that we cannot see so we have no idea how far or how wide the mobs can see. Oh yeah and tack on a time limit that we have no idea if it's enough for if we really need to be hustling to finish this. Nothing makes people slow down and strategize like a ticking clock.
In actuality, most players probably ran into sight detection more often than not. Sight detection works when sometimes mobs don't immediately aggro you when you walk behind them, but only aggro you when you walk past their vision (in both dungeons and in overworld/fates), but I guess it's because most of the time, everyone is used to the WoL being so powerful that the thought usually goes past people's heads since it wasn't registering a concern. At least, that was the case until they lose all of that ILVL temporarily through this instance.
The big thing to note about visibility cones is just to click on the enemy. The general direction the enemy is facing is something you can see with the UI update on targetting mobs with the arrow on their feet. Just tab target around and then look for a path that doesn't have enemies facing towards that direction. The enemies also move in set paths, so it's also not a problem to take a moment to learn how they move while you're waiting as well.
Last edited by AnotherPerson; 01-25-2022 at 10:37 AM.
You not being aware of target facing or rubber banding mechanics by level 82~83 does not mean the game is not built for it.The problem with this scenario is that FFXIV is not a stealth game, has no stealth elements, and gives us no stealth abilities during this scenario. If you want to put something like that in a game then fine, give us tools to use for it don't just have players try to run around visibility cones that we cannot see so we have no idea how far or how wide the mobs can see. Oh yeah and tack on a time limit that we have no idea if it's enough for if we really need to be hustling to finish this. Nothing makes people slow down and strategize like a ticking clock.
It doesn't require stealth, just basic control of your character.
Thats exactly it. The people complaining are mary sue godmoders. They do feel anxious they do feel afraid not having the game making them gods. It breaks their illusion. It hurts them deeply being on the same level as a lowly npc. These are the same people who complain anytime warrior of light doesnt effortlessly win. The same ones that raged about losing to zenos. “My warrior of light would never fall for that!” “My warrior of light is so strong they would never let xenos swap bodies with me!” It really truly isnt about the difficulty. Its that feeling of weakness that turns their brains off with fear and anxiety. They have never felt it in the story. Only the hero god king hokage is how they see and feel. As you see nerfing it doesnt change anything. Its sad and these types cant be helped.I really don't get the hate for this bit of the scenario. Its wonderfully fitting for the theme of Endwalker, overcoming dread and impossible odds.
Imho, if you struggled a bit with finding your way, and combat something you actively tried to avoid, then the mission did everything right. I kinda feel like that it what its supposed to do, make us uneasy and go out of our comfort zone. Its one of the better setpieces of the entire expansion if you ask me, because its not straightforward.
To use someone elses words:
Think, and find your way in the darkness.
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