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  1. #1
    Player
    EpicOverlord85's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    228
    Character
    A'syree Sato
    World
    Jenova
    Main Class
    Monk Lv 90
    Quote Originally Posted by Matots View Post
    It's well known among the tank players that LD is the most hated of all the invulns, mainly for the playerbase because both: A) it involves the player dying and B) this happening without any input from the tank player itself, who is solely dependent on their healers.

    Setting aside the discussion of whether o not any other tank would survive post invuln without external aid (we can all agree that they wouldn't, or would, but not for very long), i wanted to to make a suggestion on the OF that i heard outside of it (idr the name of the original poster unfortunately), of a change that keeps it in line with its current goal, and deals with these two problems, in a few steps:

    1 - Keep the effects of Living and Walking Dead, but make Walking Dead a true invuln;
    2 - After the effect of Walking Dead expires, the DRK player deceives a DoT on him (idk, name it "Call of the Dead" or something like that), that will tick for 25% of their max hp every 3s, including when the dot is placed on them.

    That way, both the time to mitigate it is extended, which relieves pressure on healers, and the drk player can actively interact with their invuln via TBN (for 25 or 50% of it, if timed properly), which keeps it in line lore wise, and playstyle wise, no other changes required.
    My overall idea would be this; upon activation of living dead our HP drops to zero and activates walking dead. We become completely invincible during the 10 seconds that WD is active and we also get a healing boost (ala convalescence) until the 10 seconds is up. Once the 10 seconds is up the healing boost and invulnerability drops off and that’s it, no “dying unless healed to your maximum amount of health” clause making it so that the only thing that’d kill you is the healer not tossing a few heals your way.

    Admittedly it’s not a perfect idea, but it’d be leagues better than what we have now.
    (1)

  2. #2
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by EpicOverlord85 View Post
    My overall idea would be this; upon activation of living dead our HP drops to zero and activates walking dead. We become completely invincible during the 10 seconds that WD is active and we also get a healing boost (ala convalescence) until the 10 seconds is up. Once the 10 seconds is up the healing boost and invulnerability drops off and that’s it, no “dying unless healed to your maximum amount of health” clause making it so that the only thing that’d kill you is the healer not tossing a few heals your way.

    Admittedly it’s not a perfect idea, but it’d be leagues better than what we have now.
    This is the same way as it operates except Invincible instead. LD has 2 conditions, not one. Obvious 100% HP, the 2nd condition is healed total health number, you don't HAVE to max HP. Total health number? You have 80k HP, get healed 80k HP without being 100% HP.

    All it needs is a Holmgang treatment, and Living Dead makes the next attack you take makes you 1 HP, and you can't fall below 1 HP on Walking Dead, but can be restore like normal.
    (0)
    Gae Bolg Animus 18/04/2014