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  1. #21
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Illy_Peridot View Post
    You see from this thread alone how many people are vouching for trusts, and that's just a fragment of the playerbase. Imagine how many people who aren't signed up on the forums use them. Just because there's a plethora of ignored content in this game that's in need of attention doesn't mean that this couldn't use improvements, and most things I can think of that need fixing aren't even battle content anyway so another part of the team would likely be tasked with fixing it up anyway. I also really don't care what the NPCs are slapping mobs with as long as they're doing their jobs; we just need a better balance between roles in trusts to ease the experience for those of us who multitask capping their levels alongside our own.
    so, excuse me.. what?

    "how many people are vouching for trusts"

    you are aware that the number of people that use the forums is a VERY small percentage of actual players? are you also aware that, that even of that small percentage, a 2 page thread is a very small percentage? I wouldnt even glorify the amount with naming it a "fragment". I can think of MANY things in need of improvement which would be more useful. an upgrade for my faithful chocobo companion. crafting supplies in the saddlebag being seen as "on me", working in actual bans for people who buy gil, keeping a group in the same instance when exiting a dungeon (for those of us that experience an MMO with actual people). a right click reporting system for more than RMT. change the squadron system to I can be more than a "captain"

    I realize for many using trusts, an FC or friends is not an option, and feel sad that is the case, but I think it would be far more important to fix the instance exit issue with being separated than adding "flex" to trusts
    (1)

  2. #22
    Player
    Illy_Peridot's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Illy Peridot
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kes13a View Post
    ...
    I repeat myself: based on just the small group here, you can assume there's far less vocal people out there using trusts that don't post here? I straight up said that in my message. And I also tackled the fact that other content in the game is not all battle content that the team handling trust programming would also be tackling. You think the team doing that is working on the chocobo saddlebag, an entirely different aspect of the game, or the special task force dedicated to weeding out the RMT and bot issues is gonna be programming trusts?

    Instances are temporary anyway, why does that need a dire fix? It lasts barely at all through an expansion, so by your logic, it shouldn't need any attention because it's a small bit of the game's experience.
    (5)

  3. #23
    Player
    Sarevok_Thordin's Avatar
    Join Date
    Mar 2017
    Posts
    446
    Character
    Sarevok Thordin
    World
    Brynhildr
    Main Class
    Red Mage Lv 100
    This reminds me of how Y'shtola is a Black Mage strictly at this point in the story, but in Dissidia Opera Omnia they didn't give her a Black Mage version and instead made her a full white mage complete with Pulse of Life, blood lillies and Misery.
    (0)

  4. #24
    Player
    Akimori's Avatar
    Join Date
    May 2017
    Location
    Ul'dah
    Posts
    332
    Character
    Mihovil Jollasch
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by EusisLandale View Post
    They're actually not that inefficient. Trusts take about 30 minutes to complete a dungeon. 81+ Dungeons give a little bit under half a level. Praetorium is about a level for an hour or so, so they're about equal to that which a ton of people do. Unless you can get instant queues into the dungeons, they're actually a decent way to level.
    30 minutes for a dungeon is a really long time IMO...especially when dungeons with actual players take anywhere between 15 and 20 minutes to complete (usually 15 minutes)
    (0)

  5. #25
    Player
    Fresky's Avatar
    Join Date
    Jan 2018
    Location
    The raining Lavender Beds
    Posts
    33
    Character
    Fresky Icecreamcookie
    World
    Golem
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Akimori View Post
    30 minutes for a dungeon is a really long time IMO...especially when dungeons with actual players take anywhere between 15 and 20 minutes to complete (usually 15 minutes)
    They don't, though. Most of my trust runs are 24-25 min. And my experience for running with actual players is that most runs take 15+ minutes, some slower ones even 20+ minutes. And the DPS queue time is 10+ minutes on my server.

    Sure you can work on something else while queuing, but sometimes you just prefer to do some dungeon spam.
    (3)

  6. #26
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by EusisLandale View Post
    He can. I even saved a clip of it from the first time I saw it happen.
    https://twitter.com/Eusis_Landale/st...12505754390529
    Thancred has always had a large aggro radius, even since SHB. If you stand just inside a boss arena he will usually pull. That's all that happened in that clip. Some mob was in his detection circle so he put it on the threat table.
    (1)

  7. #27
    Player
    Shironeko_Narunyan's Avatar
    Join Date
    Jul 2021
    Posts
    395
    Character
    Noraneko Narunyan
    World
    Sophia
    Main Class
    White Mage Lv 90
    Why is it important how efficient Trusts are? They're just one more way to do dungeons.

    I don't think we should reduce the game to only one way to do content to "save development time". More options are always better.

    I remember in ARR, when everyone ran in circles in Northern Thanalan all day long, because it was just the only way to level for DPS. The tank and healer crisis was way worse back then, and the queues took much longer. That led to burnout, and I took a long break (multiple years), until I hesitantly gave XIV another chance.
    (2)

  8. #28
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Akimori View Post
    30 minutes for a dungeon is a really long time IMO...especially when dungeons with actual players take anywhere between 15 and 20 minutes to complete (usually 15 minutes)
    You're discounting the 10-15 minute queue time on DPS to get into the dungeon in the first place, when Trusts are instant.
    (3)

  9. #29
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    You have 2 healers in the Trust in content that can only have 1 in dungeon that is what turns me off.
    What is stopping them to have Avatar Urianger the Lithomancer treatment? Levelling Alphi and Urianger are a pain because their healing is not as reliable as tanking (and Thancred has been an amazing tank to heal, his Brutal Shell heals a lot, has Flash, superbolide and can hold aggro well) while Alphi and Urianger can easily stagger on healing depending on situation.

    But yeah, more multi role trust would be welcome in general.
    (1)

  10. #30
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Jettinson View Post
    You have 2 healers in the Trust in content that can only have 1 in dungeon that is what turns me off.
    What is stopping them to have Avatar Urianger the Lithomancer treatment? Levelling Alphi and Urianger are a pain because their healing is not as reliable as tanking (and Thancred has been an amazing tank to heal, his Brutal Shell heals a lot, has Flash, superbolide and can hold aggro well) while Alphi and Urianger can easily stagger on healing depending on situation.

    But yeah, more multi role trust would be welcome in general.
    Funnily, just like Trusts stop damaging while a telegraph mechanic is going out, they stop healing too sometimes. I was doing Dohn Mheg and that pesky first boss took a bit because I'd get hit by one of the whirlpools but my health wouldn't get touched until the entire mechanic ended.

    Also the two-healer thing helped out at least in the two Trials we can do with them.
    (0)
    Mortal Fist

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