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  1. #1
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by RyuDragnier View Post
    No, they wouldn't. Every other tank has better mitigation before 70. 70 btw, is when DRK gets TBN, prior to that DRK's mitigation is straight up horrible.
    Even before 50; all we get is Dark Mind.
    By 50, PLD has Sheltron, WAR has Raw Intuition and Thrill, and GNB has Aurora and Camo.

    I agree on Dark Mind btw, I'd prefer if it was a 15% mitigation for both physical and magical.
    Frankly I would even take Dark Mind being 10-15% mitigation for both and an extra 5-10% magical, just to approach par with Camouflage.

    Though admittedly Camo's would still be more useful even then, given the marginal number of mobs who deal magic attacks that you can't just dodge. If it had like, a partial reflect, that would be one thing.
    (3)
    Last edited by Archwizard; 01-24-2022 at 08:40 AM.

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,975
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Archwizard View Post
    Frankly I would even take Dark Mind being 10-15% mitigation for both and an extra 5-10% magical, just to approach par with Camouflage.
    Ryu's suggested 15% mitigation for 10s every 1 minute would already stand up pretty well against Camouflage's mere ~20% physical (except RNG based and half its mitigation wasted against crits) and 10% magical mitigation for 15s every 90s.

    I wouldn't mind a magical mirror to Camo, though, so long as it were compensated for, as you mentioned, magical damage generally belonging only to a "marginal number of mobs".

    If it had like, a partial reflect, that would be one thing.
    ...That... would be pretty slick, yeah. Bit of balancing hazard, though, if Spell Reflect (even after its damage getting capped) is anything to go by.

    Granted, I'd honestly prefer we more often allowed for little bonuses here and there in general; I'd rather have fights that occasionally favor certain tanks (so long as that distribution is fairly even over any given expansion and no tier, even, highly favors a single tank on the whole) and Savage reward having different tanks as much as is needed to compensate than stick with tanks being quite so interchangeable (minus, of course, WAR's on-demand being brokenly good --instead of just by far the best-- in AoE, DRK's miti becoming a serious issue if we ever got harder dungeons, and Living Dead being a trap, etc.).

    Quote Originally Posted by Dracosavarian View Post
    Dark Mind in my opinion should just go the way of the Dodo. Replace it by bringing back Shadowskin and slapping it into that slot. Done and Done.
    That would also work, yep. Could even give it some of that old-school flair via something like "Increases dodge chance by 20%. Attacks unable to be dodged instead have their damage reduced by your dodge chance."
    (2)

  3. #3
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...That... would be pretty slick, yeah. Bit of balancing hazard, though, if Spell Reflect (even after its damage getting capped) is anything to go by.
    I mean, assuming what I said with it mitigating 10% outright and having another 10% magical DR, we can assume the reflection only applies to the latter half.
    If it only reflects 10% of the damage, it wouldn't be nearly as much of a hazard as Reflect proper completely negating attacks while ripping the enemy apart.
    You're still getting hit with another 80%, so it has plenty of opportunity to kill you.

    But that's just wishlisting at that point.

    Granted, I'd honestly prefer we more often allowed for little bonuses here and there in general
    I'm of two minds on this.

    On the one hand, I agree that it would be cool to see each tank get their own special "bonus" like partial reflection, Spikes effects, special counterattacks, that sort. Things that don't significantly impact their baseline effectiveness but do give them a slight edge for gaming specific mechanics for bonus damage.

    On the other hand, having spent a decade on WoW dealing with the yo-yo of both being forced to take a specific spec due to "optimal" performance and "take the player not the class" as an argument for homogeny, it's an extremely fine line.
    (0)