Quote Originally Posted by PyurBlue View Post
We know that bosses are generally well received, so I think the answer is to make mobs more like bosses. It's not good enough that they just sit there and soak up AoE damage. They should have mechanics, and provide at least a little bit of challenge. In addition to that perhaps some should be optional to allow multiple paths through a raid, and perhaps some should have effects on the environment or the upcoming boss to make them desirable to engage. The only problem that I see with this is that it sort of goes against the current competitive side of FF14 (fflogs) because it would be more dynamic and less consistent. I'd gladly trade away parsing for more interesting encounters, but I'm not sure who else would. Maybe the real solution is to have more Alliance Raids and add a second level of difficult to them instead of changing the normal/savage raid formula again.
While the trash in Coil was irrelevant and simply was AOE vendor, they tried to make the Alexander's trash interesting like mini-boss and ... people absolutely hate it.

Interesting is not enough.