This game has three difficulty settings:
- Sleepwalk
- Mild Interest (Normal Raid)
- Marching Band Practice (Savage)
This game has three difficulty settings:
- Sleepwalk
- Mild Interest (Normal Raid)
- Marching Band Practice (Savage)
The menacing aura of every Lalafell.
I've been saying this for years.
FFXIV have the same difficulty than Candy Crush, absolutely none.
First pack(the 2 bats) in Sastasha will have tank busters and donut AOEs and hit like trucks. The clams are mini bosses and the flames they spawn have tank busters that ignores CDs. The crabs have dps busters where they slap a 20s slow effect on the dps that can't be Esuna'd. There is a "surprise boss fight" before Captain Madison and the last boss gets eaten by the Kraken from Sastasha Hard Mode and replaces it as the last boss. Ilvl sync to i15 so you can't over gear it. Please look forward to it.
Hint for who the surprise boss fight is: THE ARCANE IS MINE TO COMMAND!
Yeah i've wiped 2 times there recently. One, the healers werent healing properly in both phases, and the second time, someone LB3 Nabriales right before tear phase, so we lost the dps check as the tanks and healers died left and right due the meteors.Speaking of which, I did that not that long ago. And yep, people are still wiping to it just like before. Only wiped once this time though, used to wipe 2+ times per Nabie run. Once the Great Nabie Filter is no more I will get concerned about content becoming too easy.
Correct. People here say: Hey we want difficulty, we want stuff as hard as current content. Then, they meet NieR and Ivalice raids, and die endlessly because they dont respect the mechanics (i've seen sooo many people drowning to the first boss of Rabanastre, and specially ignoring sand spheres in Rab causing massive wipes all over). Yesterday, in this same character, i had 2 people immediately leaving rabanastre as soon as we got it (maybe they wanted CT), then after 2 wipes to 2nd boss, they started abandon votes (which failed lol). And that raid was a full failure.
Last edited by Mika_Zahard; 01-23-2022 at 08:41 AM.
People only bother with old content if they have to or for tomes. Change my mind.
Agreed, old content is very dry and boring, it would be awesome if they could do something about that..
They have done multiple things to make there being a point to running old content, but they have done nothing to make it fun...
Because the Devs are trying to TELL a story, not trying to make you replay ARR for the 123th time.
Glasya Labolas hasn't done his platform mechanic in years, and not just a few years but like 5+ so this was long before the stat squish. Job changes, new stats, the reduction to 1 tank per Alliance so 1 extra DPS per party, the majority of the group being synced to i130 vs around i70. A lot of factors have made mechanics skippable over the years.
I disagree I think some of the older content has much more interesting mechanics, and dungeon design then most dungeons after 4.0.
The current content is very formulaic and repetitive as it caters to more casual players than the older content did. You only find the older content boring because the ilvl sync / level sync was never balanced well. When you are level 50 with all your stats capped for that level it removes any challenge the content has. So pretty much anytime you are ilvl synced, you are doing the content with the highest possible stats you can have for that ilvl, which in most cases is higher than the gear at that ilvl offered.
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