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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,813
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    The actual problem with the Crystal Tower raid series and a lesser extent, void ark, is that the mechanics are so simple that someone could sleep walk through most of it. Only WoD has challenge to it in the original. Heck, I don't think people who do Ivalice realize this yet but those raids are also nerfed versions of the originals. The original TG Cid had bubble mechanics that required them not to touch one another or the raid would get a massive bleed. Not to mention there were other mechanical changes.

    And yet, people doing these roulettes are often times so stuck in CT, the second they finally get exposed to something like Ivalice, they are dying left and right to Hashmal and anything that actually requires players to do something. I mean, many people are going to die to Hashmal, but when the content was current people were dying trying to dodge the blade and being positioned badly. This time people are sitting around expecting the mechanic to not even cause damage or something.
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    Last edited by Colt47; 01-22-2022 at 11:12 PM.

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Colt47 View Post
    The actual problem with the Crystal Tower raid series and a lesser extent, void ark, is that the mechanics are so simple that someone could sleep walk through most of it. Only WoD has challenge to it in the original. Heck, I don't think people who do Ivalice realize this yet but those raids are also nerfed versions of the originals. The original TG Cid had bubble mechanics that required them not to touch one another or the raid would get a massive bleed. Not to mention there were other mechanical changes.
    Actually, Labyrinth of the Ancients is the hardest Alliance Raid in the game at minimum ilvl. Zombie Dragon, if you don't keep the skeletons far away from each other and don't kill them, they'll rush down the dragon causing a wipe. The damage they do cannot be mitigated either. For the Bomb if you don't continually kill the bombs, they'll do massive damage to the raid and can easily cause a wipe if more than 1 blows up. King Behemoth you have to kill the bombs, have the tanks interact with the towers to weaken them, prevent the Iron Giant from breaking meteors, etc. All of which is incredibly hard to expect pugs to coordinate. If they dropped the maximum ilvl for LotA alone people would be terrified at just how difficult the place actually is.
    (1)

  3. #3
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 91
    Quote Originally Posted by RyuDragnier View Post
    Actually, Labyrinth of the Ancients is the hardest Alliance Raid in the game at minimum ilvl. Zombie Dragon, if you don't keep the skeletons far away from each other and don't kill them, they'll rush down the dragon causing a wipe. The damage they do cannot be mitigated either. For the Bomb if you don't continually kill the bombs, they'll do massive damage to the raid and can easily cause a wipe if more than 1 blows up. King Behemoth you have to kill the bombs, have the tanks interact with the towers to weaken them, prevent the Iron Giant from breaking meteors, etc. All of which is incredibly hard to expect pugs to coordinate. If they dropped the maximum ilvl for LotA alone people would be terrified at just how difficult the place actually is.
    Well then you wall off new players from the MSQ, and we get the same sort of complaint we had in ARR about Coil gate keeping story.
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