
Originally Posted by
Seraphor
Original post for reference as it's several pages back:
"How about adding an ilvl bonus? Rather than scaling down.
A serepate bonus exp value like the new player bonus, which scales with your ilvl when queuing.
Something like 1000 x (currrent ilvl) so an ilvl 90 player queuing into alliance roulette would get a 90,000 exp bonus, while an ilvl 500 player would get 500,000 bonus exp.
Maybe adding an exponent rather than a straight multiplication to create a larger divide.
Plus a tomestone bonus, you get 10 additional tomestones of Astronomy if your ilvl is 550 or higher, scaling up to 560, 570 ext with each patch."
This is not creating a 'Castrum Meridianum' situation at all. Castrum awards fewer tomes because it's the shorter option of the two raids in the roulette, and we're rewarded by time spent.
In this case, it doesn't matter if you get Crystal Tower or Orbonne Monastery, if you queued in at ilvl 500 you still get your 500,000 bonus exp.
But if you're the one choosing to game the system and lower your ilvl to ensure you get a CT raid, then you are forfeiting that bonus.
Moreover, this would more closely scale with the level of the job you're queuing in on. At level 50, a 100,000 exp bonus is more significant than at level 80. So if you're legitimately level 50 queuing for Alliance roulette, you will not be penalised. But if you're level 80+ queuing in at ilvl <100, then you are not getting as much as you could be, in return for gaming the system.
The suggestion put forth was to incentivise the positive, rather than penalise the negative which this does better than any other suggestions so far.