
You shouldn't have a choice. It's a roulette.
This sentiment pretty much illustrates the problem. People think they should be entitled to a choice. The purpose of a roulette is to remove the choice and let the game fill what needs to be filled, not what players want to be filled.
We might as well just make it so you can pick your dungeon for LDR too, then.
Because I get the same rewards irregardless of my time, so I'd take the quicker option. Let's say at your job, you could work 1 hour a day, or 8 hours a day, but you get the same amount of pay either way. Would you seriously say you'd work 8 hours? I would venture to say no, you would work that 1 hour and go do what you want to do for the other 7. Same thing here. I can do CT in 15 minutes, and then move onto something else I want to do in the same amount of time you did a Neir raid, and we both got the exact same rewards.
Notice I said IF given the choice. Words have meaning.You shouldn't have a choice. It's a roulette.
This sentiment pretty much illustrates the problem. People think they should be entitled to a choice. The purpose of a roulette is to remove the choice and let the game fill what needs to be filled, not what players want to be filled.
We might as well just make it so you can pick your dungeon for LDR too, then.



My answer was more in relation to the other poster comment about over leveling. I will do MSQ for on a tank or healer rather than dps as I don’t have to wait. Plus then you get grindy events once in a while. I am quite enjoying my slow msq run while taking the time to unlock everything in order when it becomes available on an alt as I rushed through the story on my main to catch up with friends.1 - I mean, kind of? Within limits? Every other roulette has like minimum baseline restrictions that get added to it as players progress in level. 5/6/7/8 for example 'technically' only requires two, but the reality is it's functionally impossible to progress without adding more to it. LDR also pushes this, yet we don't see this same exploitative behavior (because people know more abilities = more AOE = faster.)
I’d be fine with the forced unlock but that requires more work to implement. I think that there have to be incentives for the completion of higher and more difficult content (as is the case to a very limited degree, with LDR). As said earlier, I got quite a few Ivalice raids doing roulette this past week (instant pop on a healer and a dps!) yet, each time we lost people before we had even started and during Orbonne, some kept popping the vote to abandon the duty up until about midway into the raid though there had been no wipe on a single boss save for a single alliance having a bit of trouble.2 - I'd be fine with splitting them, but the new one would still need some mechanic to force unlocks and ilvl otherwise it's just going to become freaking Void Ark roulette, just like people do LOTA and Syrcus and intentionally Ilevel limit out WOD. The overarching issue of item level exploitation needs to be addressed.
Last edited by Toutatis; 01-21-2022 at 03:56 AM.
Here’s a solution. If you want a challenge because 50 content too easy, queue for something your level, like the actual dungeon tier you are on. If you are looking for specific 24 person content, queue for it directly. If you wish to whine about a non issue, post on the forums.
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