
Originally Posted by
Recon1o6
1. Jobs being returned to jobs not variations of a role. Focus on unique playstyles with more complexity instead of endless homogenisation and simplification. Role actions replaced by job specific variants eg shadowskin in place of rampart. Healers back to being green dps like they were originally. High skill ceiling, low skill floor be the norm.
Jobs gain skills and traits along with their quests. Furthermore jobs will be more front loaded so more skills are available earlier.
2. Glamour overhaul. Starting with a log with one plate for each job. Once collected and stored in the dresser, any job can wear a gear piece at an appropriate level.
Less floating gear bits, ridiculous asymmetry, gear now designed for tailed races. basic stuff
3. Character creation overhaul. Au ra become properly draconic like in the concept art and taller females. Eye/faces decoupled. miqote clan marks decoupled from face, auri horns decoupled. Viera designed as actual viera with their feet, tails, claws etc. Hrothgar completed, muscle slider for all, better butts. Actual facial hair. Longer hairstyles.
4. Fight design expanded
-regular enemies worth a damn in dungeons and raids
-overall difficulty increased especially among msq and normal dungeon/raid/trial content
-Content upscaled instead of losing stuff when playing lower levels, more regular healing and tanking needed. More varied arena than square/circle. Less deathwalls.
-Lock msq behind hall of the novice being mandatory and bring it up to scratch, disallow high level jobs starting without a base job (eg to start gnb, you need to reach 60 as another tank
-Ilvl caps on lower level content to preserve the challenge and experience.
-relics start when savage does
-light party hard content, solo hard content.
5. Inventory culling. Dyes get their own tab, materia get their own tab, fisher baits get their own tab. Tokens significantly culled or rolled into currency tab. alliance raid tokens can be spent after they become obsolete to get individual glam pieces