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  1. #1
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    This idea is a pretty considerable nerf to DRK, unless you mean that using TBN gives you a DA charge on-cast and then gives you another charge if it breaks (in which case it would be worth putting up with the huge defensive nerf, but I'm not sure it would be a great idea to give DRK an extra 5% damage in exchange for being much weaker defensively.)

    I don't know what the rationale is for giving TBN additional mitigation after it breaks. That suggests that you're thinking of sustained-damage scenarios where you continue to take considerable damage after the initial shield break - but those scenarios are where TBN is already strong due to its low cooldown. TBN's weakness is in instances where you're taking extremely high (90%+ of your maximum health, after Rampart/Shadow Wall/Dark Mind) damage in a single instance. Having 10% mitigation after you take that hit does nothing for you; you need something like Oblation with percentage-based mitigation that can be up before TBN breaks to shore up that weakness, though Oblation's 10% mitigation is probably too weak to serve the purpose.
    (1)

  2. #2
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Crater View Post
    you need something like Oblation with percentage-based mitigation that can be up before TBN breaks to shore up that weakness,.
    Would not be a little bit counter intuitive to have that?

    We want the shield to break, additional mitigation on top of it would make it harder to do so.

    At the same time, for TBs its a pretty okay defensive already since we are certain it will aways break no matter how many CDS we use on top of it, the annoying aspect of it is having to hold onto your resources to avoid not having it when needed. Its not a fun resource management.

    I mean making it a 20cd and moving the damage aspect away from it just like the other tanks new mitigation wouldnt just adress this problem for now?
    (1)

  3. #3
    Player
    Garlan's Avatar
    Join Date
    Oct 2017
    Posts
    27
    Character
    Silun Kagon
    World
    Adamantoise
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by NeoDivinity View Post
    Would not be a little bit counter intuitive to have that?

    I mean making it a 20cd and moving the damage aspect away from it just like the other tanks new mitigation wouldnt just adress this problem for now?
    I am assuming you forgot to mention removing MP from the skill with said change. xp

    Regardless, I'm still more for buffing Oblation instead of altering TBN. TBN is perfectly fine at what it does - its a single, upfront chunky shield meant to mitigate a single, hard-hitting attack that refunds your MP cost so your DPS stays more or less neutral vs purely spamming Edge. Oblation is the shiny, 82 skill whose performance could use a bit of love.

    Edit - I forgot to mention that increasing TBN's CD would be a huge hit to our dungeon survivability. ;-;
    (2)
    Last edited by Garlan; 01-18-2022 at 02:53 PM.

  4. #4
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by NeoDivinity View Post
    We want the shield to break, additional mitigation on top of it would make it harder to do so.
    If you're in a situation where TBN is "hard to break" then you're in a situation where you don't need, and probably shouldn't be using, any defensives in the first place, because your healer is basically going to keep you topped off just by doing DPS and is going to be overhealing you by the time they take care of the mandatory partywide healing they have to do to keep the DPS alive from unavoidable damage. That scenario has zero relevance to anything.
    (4)

  5. #5
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Crater View Post
    If you're in a situation where TBN is "hard to break" then you're in a situation where you don't need, and probably shouldn't be using, any defensives in the first place, because your healer is basically going to keep you topped off just by doing DPS and is going to be overhealing you by the time they take care of the mandatory partywide healing they have to do to keep the DPS alive from unavoidable damage. That scenario has zero relevance to anything.
    Unless of course it's a situation where TBN would normally break but somebody mitigated too much and it just misses the mark of breaking...which happens more often than you'd think. It never feels good to use TBN in a situation where it would normally break only for it to not break due to somebody else. A DPS loss caused by somebody overcompensating makes TBN frustrating as hell to use.
    (3)

  6. #6
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Unless of course it's a situation where TBN would normally break but somebody mitigated too much and it just misses the mark of breaking...which happens more often than you'd think. It never feels good to use TBN in a situation where it would normally break only for it to not break due to somebody else. A DPS loss caused by somebody overcompensating makes TBN frustrating as hell to use.
    Have this happened on P4 normal last night, had TBN on with Rampart on the Tank Buster, but sage or sch(dont remember) also shielded me TBN didnt broke, we laughed and now im statistics. anyway thats not the point as i said, it a very nieche scenario where it wont break, since on every savage tb it will 99% time break no matter what.

    Really hard to make a change on TBN that pleases everybody, but right now it pleases no one
    (2)

  7. #7
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by RyuDragnier View Post
    Unless of course it's a situation where TBN would normally break but somebody mitigated too much and it just misses the mark of breaking...which happens more often than you'd think. It never feels good to use TBN in a situation where it would normally break only for it to not break due to somebody else. A DPS loss caused by somebody overcompensating makes TBN frustrating as hell to use.
    That's not an "unless" - that's exactly what I'm talking about. If the difference between TBN breaking or not breaking is a spare Holos or Aquaveil, that's an inappropriate place to be using it, full stop. You are, definitionally, taking so little damage that your healer will be keeping you healed without giving up a single thing, simply by doing the mandatory healing required to keep the party alive.

    There is absolutely no reason to change anything about how the skill works based on that situation, because using the skill in that situation is player error on your part.
    (2)

  8. #8
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Anyone suggesting TBN have increased CD is missing every problem DRK has, and that is dungeon pulling. A longer TBN CD is going to make pulling so much worse, were talking about 2 TBNs a pull compared to 3.
    (4)

  9. #9
    Player
    NeoDivinity's Avatar
    Join Date
    Jul 2017
    Posts
    79
    Character
    Red Divinity
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Valknut View Post
    Anyone suggesting TBN have increased CD is missing every problem DRK has, and that is dungeon pulling. A longer TBN CD is going to make pulling so much worse, were talking about 2 TBNs a pull compared to 3.
    i mean thats not TBNs fault, thats the class being dogs. for dungeons cuz of lack of survivability, TBN was meant for Tankbuster(thats why u are only able to use on 70), and making Abyssal Drain share CD with carve n spit was a mistake that they had to make cuz of the bloat of OGCDs in my view.
    Having it on a higher cooldown and not costing any Damage resource would make it so at least you dont get so much punished if u fat finger it.

    In the end the whole concept of the job is flawed at this point, i have leveled my all the tanks due to necessity in Savage but i would never touch another job besides WAR for dungeons. Its just too good
    (2)

  10. #10
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by NeoDivinity View Post
    i mean thats not TBNs fault, thats the class being dogs. for dungeons cuz of lack of survivability, TBN was meant for Tankbuster(thats why u are only able to use on 70), and making Abyssal Drain share CD with carve n spit was a mistake that they had to make cuz of the bloat of OGCDs in my view.
    Having it on a higher cooldown and not costing any Damage resource would make it so at least you dont get so much punished if u fat finger it.

    In the end the whole concept of the job is flawed at this point, i have leveled my all the tanks due to necessity in Savage but i would never touch another job besides WAR for dungeons. Its just too good
    But the cool thing about TBN is that it works differently from the other tanks' tools. It would be much more useful in dungeon pulls if TBN had actually no cooldown tied to it.
    (1)