
Originally Posted by
Garlan
To be absolutely fair to the developers, they stated the 5.0 rework was a direct result of community feedback, which is true. During 4.0 the forums and official subreddit were flooded with anti-Dark Art sentiments, and many players rejoiced after the 5.0 job action trailer. For better or for worse, the community as a whole is responsible for the rework due to backlash of player feedback.
Some changes I think we can realistically expect are fixes for BW, LD, possibly stronger options for non-shield sustain, and a slight revamp of when select skills become unlocked during the leveling path.
However, I'd LOVE to see Dark Arts return, but as a 25s oGCD with no mana cost. Since we have Edge/Flood, Dark Art's new purpose would be to solely enhance our defensive kit by altering select skills. I'm thinking things like DA enhancing Souleater's heal, DA allowing Dark Mind to include a 10% reduction to physical damage, DA increasing TBN's shield by an additional 5%, DA adding an additional effect of "increases HP recovery via healing actions by X%" to Oblation, or DA allowing BW to provide an additional HP leeching-effect for the duration.