

Adjusting potency numbers is an easy fix though and really, I miss the days when SCH had Rouse. I'd trade Fey Union for Rouse everyday of the week.


That's because on SCH the HoT and healing buff are separate buttons and SCH's Holos equivalent is on a half long cooldown.

To be fair though, the healing buff on the sch fairy ability is healing magic potency up (realistically only helping your cohealer or adlo shenanigans) and doesn't even affect the regen (since it's an ability). I would consider the holos equivalent to be expedient since they share the 10% party mit. The fact sge has pneuma is likely what offsets fey blessing since its 300 potency on blessing every minute pneuma is 600 every 2 and they're both dps neutral, again the difference being pneuma can be buffed with zoe or spell healing potency increases whereas blessing cannot be. The whole healing actions versus spells is some major feels bad on sch since it's really only good for the adlo gimmick.



If posibile I would prefer that energy drain restore a small amount of MP (500 or was it 300?) per use as it did in the past and also keep the 2k from using Aetherflow as well that would be very useful and make it relevant again.Please remove energy drain, or make it only restore mp. As someone coming from sage, and wanting to learn scholar: Energy drain feels really out of place/clunky. I understand the potency is very low, but the min max part of my brain suggest not to use those heals to do more damage. Please, just remove that inkling from my head and don't tie the healing resource to dps.
It feels good on white mage because the blood lily is rewarded from healing, not from not healing.
So SCH should copy SGE's design more because it'll allow them to spam their 1 button more without dps loss and without sacrificing healing? Because "that's just how the game is played now" and "everything is homogenized anyway"? Are we this creatively bankrupt as a community or just cynically defeatist?
The problem is obviously there is no meaningful choice between damage or healing, because healing isn't required in this game. OF COURSE ED feels mandatory. It's not ED, it's SE/CB3's genius idea that healing not be required in an MMORPG. If all healers had to make meaningful choices on when to damage or when to heal, we wouldn't be having this conversation.
So instead of talking about how we can make SCH into SGE and homogenize the fun out of this game even further, why not talk about why ED feels necessary to be spammed in the first place?

We already know why.
The prevalence of optimization of damage and minimization of healing.


It feels unnecessary because it's 1 button press extra to something other classes do with 1 button. The same reason Tanks complained in early SHB when Healers out-DPS'ed them. They have all those beautiful buttons to press to keep their damage up, or keep their DoT going or keep their cartridge combo going and here comes WHM with Glare Glare Glare Glare. Obv. the example with scholar is on a miniaturized level compared to Tanks vs Healers. I'd rather Healers have unique DPS rotations, maybe make Fey gauge into a pseudo WAR gauge for a healer version of fell cleave, maybe improve fairy healing substantially, remove AF heals and give us a DPS AF toolkit, GCD heals could refill AF and AF could have abilities that are like 600 potency on 30s/45s cooldown. The biggest issue with current healer design isn't the 1 button nuke spam imo, though that is a glaring one. The biggest issue is that we have between 2-6 buttons per healer dedicated to GCD healing and aproximately 3-4 buffs that buff those GCD heals, but in this game nobody uses GCD heals except White Mage (and newbies) because doing so is killing your DPS for that GCD cast. Why has no one at the design team considered to instead giving us OP OGCD heals to instead make us care more about GCD heals?
For example on AST, let's take PVP Malefic and PVP Benefic as a example. Both of them give you the effect "Abridged" as long as they been cast with a cast time, causing your next cast to be instant. Now why can't we give Benefic an other effect like "changes Malefic to Fall Malefic" and Fall Malefic is as strong as 2 malefic casts and costs no mana. Suddenly you not only have a small 1-2 combo in which the AST heals someone but you also improved AST's mobility while giving them an double weave window. If you don't need to heal then just cast 2 malefics like always, only healing GCD change the ability to fall malefic after all. And then you design the class further from there. Offensive Job gauge to manage, improvements to the card system and Astrodyne and voila! Chefs kiss. Suddenly Abilities like Synastry and Neutral sect don't feel out of place and due to the larger focus on GCD heals MP management would become more important again. Abilities like CO could finally go back to being AST's stun like in the good old days instead of a OP heal. And hey if you're yearning for that Time Mage flavor that helps with that too. I take AST as a example because it is the only healer who got Lucid dreaming baked into its card mechanics, meaning that if they ever decided to delete Lucid, AST is already set up to keep AST's MP economy alive through gameplay and not pressing a button on CD with the same level of depth as Protect was in StB.
Same level of GCD overhaul could help SCH and make all its GCD healing buffs less forgettable and gameplay more fun. At least in my opinion anyway.
Last edited by RinaShinomiya; 01-16-2022 at 03:47 AM.


I'll be honest I was humping SGE for a good while there but last week I decided to try out my old main SCH and honestly, I really like it.
It feels a lot more responsive which was my biggest gripe, I think they gave Selene bath salts or something.
Fey Union's new 30 yd range and fast activation has allowed me to finally enjoy one of my most hated abilities due to not having to worry about tether loss. I still wish it would allow us to use other fairy abilities without deactivating it though, but that's something that can be played around.
As has been said countless times, Expedient is the surprise star and went from zero to hero when people realized how much utility it brings and how much people love you for using it. My only complaint, and this might be pushing it to the overpowered side but I feel like the cooldown is a bit too long.
Oh yes, and making Angel and Consolation one button was nice to save on button bloat.
The menacing aura of every Lalafell.



can ruin 2 get an animation change please
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