I like how they have already begun to plan Derplander's next job for 7.0.
7.0 should be the double DPS new job expansion if it follows the expansion new job release pattern so we should expect two new DPS jobs.
A part of me still hope to see a Noctis/Yozora Job since we just had a sample of it from the Venat story instance boss fight. They even have the crystal weapons Armiger summon animation set up despite still being a lower amount of weapon for Venat's weapon of choice. Not to mention the LB3 animation can be considered done due to how Venat uses Legacy of the Lucii for her LB.
The only thing left for SE development team if they ever consider a Noctis/Yozora job is to consider the normal skill attacks and their animation.
Last edited by EdwinLi; 01-13-2022 at 07:45 AM.
Well the jobs chosen is normally based on the expansion theme.
My best guess is that if it is Bard then it may related to the theme being about stories and adventure.
However, Bard is certainly going to be a difficult job to figure out how to make it match a theme of a Expansion in a bigger picture way.
My personal opinion is that they may make the Derplander theme Job in 7.0 maybe one of the new Jobs for 7.0 since they may design one of the two new jobs to fit the theme of the expansion better.
Wouldn't those just be in the game from the FFXV crossover event? Sounds more like recycling NPC fancy attacks than intending to give them to the player.I A part of me still hope to see a Noctis/Yozora Job since we just had a sample of it from the Venat story instance boss fight. They even have the crystal weapons Armiger summon animation set up despite still being a lower amount of weapon for Venat's weapon of choice. Not to mention the LB3 animation can be considered done due to how Venat uses Legacy of the Lucii for her LB.
Last edited by Iscah; 01-13-2022 at 10:18 AM. Reason: Typo
If you reach 6.0 there will be a "Noctis" boss fight for a story instance being Venat story instance boss fight. While her 3 stages were just paladin, white mage, and dancer, she uses the Armiger Unleashed animation and her Limit Break is literally Legacy of the Lucii but this was her still holding back her full power since she is just testing WoL.
Noctis in FFXV event is not a representation of what I am talking about as that was a greatly nerfed and readjusted animation to fit into FF14 for the fans.
I am talking about a real Noctis Job that focus on combat style of Armiger Unleashed.
https://www.youtube.com/watch?v=RH2dC4EStU8
and back to what I said earlier, all they need to do now is create the attack skill animation and skills themselves if SE ever consider a Noctis Job. They have Armiger Unleashed animation and LB3 Legacy of the Lucii ready thanks to the effort they put into animating Venat releasing her Armiger and performing her LB attack during that story instance.
Last edited by EdwinLi; 01-13-2022 at 11:19 AM.
That is what I am talking about. It seems more likely to me that the Noctis attacks were already converted into FFXIV format for that event (and then perhaps left unused if they changed plans) or are easily convertible enough to do it as a reference.If you reach 6.0 there will be a "Noctis" boss fight for a story instance being Venat story instance boss fight. While her 3 stages were just paladin, white mage, and dancer, she uses the Armiger Unleashed animation and her Limit Break is literally Legacy of the Lucii but this was her still holding back her full power since she is just testing WoL.
It makes more sense to me that they give Venat some kind of unique ability of her own – unique within FFXIV, that is – than to need a "she can do it, we should get it too" approach. If anything it's showing special things she can do because she's a full Ancient.
I think you are misunderstanding or just confused what I am talking about for the Noctis Job. I am not talking about having a 1 to 1 copy of venat skills that are just normal Job skills nor asking the Noctis job just use the FF15 event attack animation from Noctis and copy skills from existing jobs.That is what I am talking about. It seems more likely to me that the Noctis attacks were already converted into FFXIV format for that event (and then perhaps left unused if they changed plans) or are easily convertible enough to do it as a reference.
It makes more sense to me that they give Venat some kind of unique ability of her own – unique within FFXIV, that is – than to need a "she can do it, we should get it too" approach. If anything it's showing special things she can do because she's a full Ancient.
I am talking about the Noctis Job having its own unique skills animation for its skills. Not to make the attack animation copy of job skills but to give the Noctis Job unique animations for their attack while still maintaining the Weapon Master theme and Crystal/Phantom/Royal Arms Weapon theme of the Job. It will be best if they work on it from scratch and give it a new fresh animations unique to FF14 version but still use some existing animations already being the Armiger unleashed animation and maybe update the Legacy of the Lucii to have more weapons or relfect of Noctis version of Legacy of the Lucii.
I also did not want the Noctis job just because Venat has certain abilities as well. I have always had Noctis job on the list of jobs I want to see in FF14 before 6.0 events since I find it to be a potential interesting job if SE can put effort into the job through animation works and mechanic work.
The Noctis Job has actually existed in fantasy stories in the past before FF15 being mostly called Weapon Master Job, sword master job, or Flying Sword Job. Noctis fighting style, I am only guessing but from observing Noctis combat style, may have been greatly inspired by Wuxia series Weapon Master fighting styles especially during his Armiger unleashed attacks. The theme of the job is about the person mastering all weapon types or all sword types and using them in his/her own single combat style. It reach a point they gained the ability to control swords or weapons through the air so their weapons can fly for range attacking once they reach a higher level of spiritual power through their martial arts training to master these weapons.
The more magic fantasy theme style of this job mostly focus on a strong mage creating magical swords/weapons so he/she can sending them down on the enemies but the wuxia series weapon master is more iconic when you compare the two versions of the job.
It is seen more in Wuxia martial arts fantasy stories since it is a iconic fighting style for wuxia protagonists of this type of series. However, with increase wuxia theme games being released these days (though not many make it out of China and Korea), I think more people are aware of the Weapon Master and Flying sword jobs.
Here is two example of the Flying Sword job from a wuxia theme game.
https://www.youtube.com/watch?v=fDSqY8ZiPkE
https://www.youtube.com/watch?v=Rfrb38xufDw
sorry for all the I sentences and large amount to text but it not easy to explain things in detail sometime. I just wanted to clear things up about what I am talking about and I mostly just call it the Noctis Job because so many people default to him when thinking about the Weapon Master/Flying sword job due to how FF15 made people who do not read wuxia series more aware about this fighting style.
Last edited by EdwinLi; 01-13-2022 at 03:11 PM.
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