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  1. #251
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by skooma_dealer View Post
    I did Extremes on my smn and since I already know mechanics in savage raids (in first two at least), I'm pretty sure what to expect there on smn. It maybe not that hard to play current summoner, but saying "use whatever is available without consequence" is just not true. Also did you check other players in this thread on savage progress?
    Unlikely. They checked your progress because you brought it up.

    Delaying or pushing abilities isn't exactly SMN specific. Correct me if I'm wrong but, the way you said that gives off the impression that only people that make savage prog can know if a job is interesting. Beyond ST or AOE and Ifrit movement considerations there isn't much. Movement with mechanics is kind of one of those things every job deals with, some better than others. As is, it's really not a big deal for SMN since you have the option of doing a different one during that time (Which is one of the good things about this iteration). In the weird situation that you do get stuck with Ifrit's combo you just lose GCDs and it sucks, because Ruin 2 is gone now, which was the on demand "I messed up" or "I need to move here" button.

    Anyway, I'd like to see more meaningful reason to chose summons in situations, not just "Ifrit gonna do me dirty here". Right now we are locked with Fire Wind and Earth attunement on our job gauge, so either those are placeholders, or this is all we are getting. Had the job mechanics approached the way in which you summon these three differently and they had more reason beyond movement to summon, I would be more hopeful for the future of the job.

    I mean, we shall see, it could become great at some far off distant future or it could just you know... stay as it is. As of right now though it's kind of stale and unfulfilling in my opinion. Especially coming off of Shadowbringers iteration, which despite some people hating, was actually very satisfying, at least to me, when you got around it's quirks and got better at wielding it.
    (5)

  2. #252
    Player
    Thatusernameistaken's Avatar
    Join Date
    Sep 2016
    Posts
    133
    Character
    Lady Lunafreya
    World
    Faerie
    Main Class
    Arcanist Lv 90
    Idk, I think it's fun as heck compared to previous iterations. Is it braindead to the point where a macro can mostly execute the entire rotation? Yeah. And that's going to turn off a lot of players who were used to the more complex SMN rotations of eld, but I find current SMN really fun.
    (2)

  3. #253
    Player
    skooma_dealer's Avatar
    Join Date
    Mar 2014
    Posts
    15
    Character
    Skooma Dealer
    World
    Cerberus
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Imoen View Post
    Correct me if I'm wrong but, the way you said that gives off the impression that only people that make savage prog can know if a job is interesting.
    I didn't say anything about job's being interesting or not - that depends on player's preferences. I too think smn's a little bit oversimplified (that's why I moved to another job), I just disagree with the statement that you can go full unga-bunga with your summons and that will have no consequences.
    (1)

  4. #254
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by skooma_dealer View Post
    I didn't say anything about job's being interesting or not - that depends on player's preferences. I too think smn's a little bit oversimplified (that's why I moved to another job), I just disagree with the statement that you can go full unga-bunga with your summons and that will have no consequences.
    Got ya, ya I wasn't quite sure, thanks for taking the time to clear it up.
    (1)

  5. #255
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by skooma_dealer View Post
    I did Extremes on my smn and since I already know mechanics in savage raids (in first two at least), I'm pretty sure what to expect there on smn. It maybe not that hard to play current summoner, but saying "use whatever is available without consequence" is just not true. Also did you check other players in this thread on savage progress?
    If someone is going to post comments about how Summoner plays in Savage, I'd expect them to actually, you know, play summoner in savage. Wild, I know.
    (2)

  6. #256
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Darthgummibear View Post
    Nope. The job is dead. I must have gone through the skill list at least a dozen times trying to figure out what I was missing because I actually had empty slots. I honestly don't know how it went live like this.

    I know people complained about the original complexity, but damn talk about throwing the baby out with the bathwater. They went to such an extreme in the opposite direction I could almost set a metronome to the button presses. Now easily the most mind-numbingly boring job in the game.

    Also it feels like physik is bugged because it says 400 potency but heals seem to be a fraction of that value.

    I actually regret having leveled the job now.
    Why do people make these posts acting like they speak for everyone? I'm sorry you don't like the change. I personally love new SMN, so no its not dead as far as I'm concerned.

    Quote Originally Posted by Daralii View Post
    It still scales with MND instead of INT for whatever reason.
    Its a relic of ACN design. Honestly they should either give a talent to SMN changing it to scale with INT or a talent that changes the skill to something else entirely (like some kind of oGCD skill with a small potency or something) or just make it a SCH only skill if they don't want SMN having a strong off heal.
    (1)

  7. #257
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by tearagion View Post
    there are 3 non-oGCD astral flow abilities a minute, 8.5s of things that don't just feel like ruin spam.
    Mountain buster is an oGCD ability, so not entirely true
    (1)

  8. #258
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Slightly off topic but can anyone tell me what the heck is on page 3? For some reason the page is super cursed and every time I click it on my phone the web page just freezes completely.
    (0)

  9. #259
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Only thing that stands out is that somebody used an ascii character for question marks in their post. Phone should be able to display that though
    (0)

  10. #260
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Maybe it's the mobile site acting up, I dunno.
    (0)

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