
Originally Posted by
Aword3213
I think PVP makes mp management quite interesting for healers. At least I often think of PVP when talking about MP management.
In PVP, healers have no Lucid Dreaming, nor any other tools for MP recovery. They all do, however, have 2 GCDs with no MP cost, 1 being ST nuke and the other is weak ST GCD heal like Cure I or Benefic I.
If I as a healer spam strong heals like Cure II or any AoE GCD healing in PVP, my MP would run out in a moments notice. I can't even spam "Dot"(Combust, Dia...etc, but they are not acutally DoT. They are debuffs with various effect based on jobs)
I have to weight my choice in every moment of the fight. Spamming Dia is effective to help get confirmed kills, but it makes me run out of MP very quicky. As I get more experience, I often cast Glare instead to deal as much damage as possible while saving MP, then I use Dia when I know the enemey will soon be out of my range.
When trading and poking happen a lot, I can't spam Adlo, Cure II or any AoE healing to my hearts content. I have to make choice between using weak GCD heals with no MP costs, or spend 10% of my MP for 1 big heal.
Although fights are unpredictable and my examples do not apply in every situation in every mode, I find managing MP in PVP is quite a thrilling experience.