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  1. #31
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    I'd still play. I didn't craft much back then, since I was still learning it, but if it stayed that way I probably would have kept working at it, slowly getting a better understanding of it, and being able to do the crafts. I probably would also have kept doing what I was doing, which was doing every single craft for each of the classes for completion sake.
    (0)

  2. #32
    Player
    Eriane_Elis's Avatar
    Join Date
    Apr 2018
    Posts
    583
    Character
    Eriane Elis
    World
    Exodus
    Main Class
    White Mage Lv 90
    I miss the time when leveling gathering / crafting was hard. It shouldn't be a walk in the park like it is today. That doesn't mean it's not expensive to equip/overmeld, it's still tens of millions to do but the leveling part is too fast.
    (0)

  3. #33
    Player
    Zsolen's Avatar
    Join Date
    Sep 2015
    Location
    Tailfeather
    Posts
    818
    Character
    Zanelle Solainteau
    World
    Coeurl
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Eriane_Elis View Post
    I miss the time when leveling gathering / crafting was hard. It shouldn't be a walk in the park like it is today. That doesn't mean it's not expensive to equip/overmeld, it's still tens of millions to do but the leveling part is too fast.
    It's insane at how much faster is is to level a profession over a job.
    (0)

  4. #34
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I like crafting that involves time investment and research, but I'll freely admit HW crafting wasn't good. They overdid it. Scrip caps, timed nodes being needed for many leveling crafts, hidden rng materials, limited specialist and desynth and so on.

    Sadly, they did what many developers do when they make a mistake and make something too hard, they panicked and did a full U-turn. In my opinion, early Stormblood was when they got crafting just right. It involved some effort but was accessible to anyone and very rewarding. It was a shame when they wrecked that.
    (1)

  5. #35
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,536
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    I would still be here, selling MSQ gear coffers and Eureka items.
    (0)

  6. #36
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,211
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Warrior Lv 90
    HW was the last time endgame crafts actually were expensive. The last time you could make gil more easily by crafting, because it was more rng.
    Feels like when you say "inaccessible" you mean not very bot/macro friendly.
    (1)

  7. #37
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Why the hell would I play XIV only to craft?
    (5)

  8. #38
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    I played through ARR and all of HW, crafting the whole way. Once I got all my DoH/DoL maxed out and had to chase timed nodes for higher-end stuff I quit trying to make the high-end stuff out of frustration with that system. I kind of regret not pushing through and making a bigger stack of money for the future, but to be completely honest, I prefer crafting the way it is now. We still have to chase the timed nodes for things, but it doesn't seem like the burden it was in HW. The thing that really sucks for me is the small number of people who are essentially controlling the markets on entire DCs. With all the information available and means to optimize gameplay to the nth degree, it's easy to flood a market with cheap mass produced stuff. I've always been a lower, but steady, income rather than big ticket seller so this doesn't significantly impact my bottom line, it just bugs me on principle.
    (1)

  9. #39
    Player
    sharknado's Avatar
    Join Date
    Aug 2021
    Posts
    366
    Character
    Sharknado Shortcake
    World
    Alpha
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Floortank View Post
    I find the last two points to be fairly justified at any point in time, but maybe don't add the Firmament, buff exp, and give two freebie beasttribes all in the same expansion.
    Firmament is consistent but slow/boring. Beast tribes aren't omnicrafter efficient that much. You get way more from FC daily deliveries as omni, while as limited-jobs crafted beast tribe and leves are much more effective.

    Joined in 2021 and did the omnicrafter path using various sources of exp including Firmament. In EW I did craft few 6.0.5 items but mostly tinctures and 35-durability HQ component to sell on the board - first time doing "end game" crafting when it's actually current. IMHO that's not my niche, I rather like crafting some housing or random gear, like I crafted 1-30 gear to all ARR jobs I recently leveled... because HQ lvl 5 weapon is a "must" I also crafted myself alchemy boxes to upgrade ARR warrior class gear to a dyable version and then ARR relic HQ crafts needed at one stage

    If SE wants to have good end-game crafted gear and not more and more catchup-like gear that now "everyone" crafted then they would have to differentiate master crafting from non-master crafts. I think that demimateria idea from the past refined into some sort of "power" you store to then use later could be such differentiator. Yet it should not go that crazy to not make things like savage race gated behind high barrier of entry related to player wealth (like in WoW) - more like demimateria from EX trials is used to craft really fancy things.
    (0)

  10. #40
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,646
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Considering I've been crafting and gathering since 2014, nope, wouldn't quit and wouldn't stop crafting and gathering.

    I do not mind the changes to make it more accessible in the slightest, though. When it's something a lot do, it will get a lot of love and attention and improvements. And they've started a good trend with the basics being easy and having harder stuff down the line for challenge.
    (0)

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