Shit's annoying. I'm trying to kill the last add but no the tank wants to run off to the next pack without letting me finish. I'm already sick of it.



Shit's annoying. I'm trying to kill the last add but no the tank wants to run off to the next pack without letting me finish. I'm already sick of it.
Last edited by Haruka_R; 01-12-2022 at 11:14 AM.


Are you seeing tanks actually wait to much of the pull is dead... or just going through one to two cycles of the AoE rotation to ensure threat?
both have seemed normal things to do in FFXIV though since at least Stormblood, if not earlier.
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It is actually like what many said earlier - it sounds exactly like how I guess it is done in WoW -- they pull a group (sometimes 2) and wait until the mobs are about halfway dead, then start running off towards the next group (sometimes even into the boss arenas).
I do it at times tanking. If its early on its usually due to noticing something not fully green on the mob list so I want to drop an AoE rotation before moving on. However I've also done things like stun the last remaining enemy in a pack then begin moving off to the next pack when either the DPS is killing slow or if it seems like my HP is getting too low too often.

LOL I used to do that! XD "Chain pulling" is something you can do in WoW and the way that game is designed its usually the best way to deal with mobs in a dungeon. I've learned that it doesnt work so good in FF because your casters can barely get any damage in. Nowadays I at least I make sure I tag everything in the first pull before moving on to the 2nd or 3rd set of mobs so they can all be AOE'd down.
It's true that it's easier to do in WoW, since in that game enemies' apparent locations are far closer to their actual locations (which only becomes all the more noticeable under target-requiring AoEs and the like or when those mobs are chasing a sprinting tank), but I almost never spend less than every GCD mid-gather AoEing mobs chasing my sprinting tank unless I'm on a caster and have next to no mobility remaining; with tank enmity at 10x, there's virtually no risk of pulling off them, especially if they add in an AoE oGCD atop their single GCD.Sounds like a WoW habit. "Chain pulling" was a popular way to run dungeons there, you'd pull some packs and once enough of the mobs in that pack had died you'd move to the next pack without stopping. This is because it's far easier to dps while running in that game, so you'd always be on the move through the dungeon with a decent sized pull on the tank that would be constantly aoe'd down, rather than waiting for the last few stragglers to die.
In ff14 this clearly doesn't work because aoe'ing a pack of running mobs is almost impossible. The tanks probably mean well and they're trying to play optimally, they just haven't learned it's different here.
On Monk, I'm usually 6 to 9 GCDs in by the time the tank reaches the second pack, often having already regenerated an Enlightenment for the combined gather. SAM, SMN, RDM (via CaC, Displacement, a dualcast, Swiftcast, and Acceleration) likewise. And if my other DPS or the healer isn't putting out much, having 3-5 mobs die earlier can be what keeps the tank up, so it's far from a waste.
Here, tanks should be moving on instantly to the next pack, but DPS shouldn't be waiting to attack, either. The whole party should sprint before entering combat for Sprint's double duration and may as well spend the gather time paring down the first pack a bit.
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On the larger topic:
In the odd case you get a tank moving on (only) once the pack is nearly dead, likewise just finish them off as you go. Prepositioning with (if melee) or ahead of (if non-melee) the tank is wholly sufficient to avoid losing any uptime from the tank moving on to the next back. Even in the worst case --e.g., if you haven't already DRed all stuns, failed to preposition, and can't Sprint-- a gap-closer and stun (if melee) or heavy (if ranged) can keep a mob them in your melee or your melee's reach long enough to get ahead of it for a couple GCD's more uptime.
tl;dr: Unless you, yourself, don't bother to preposition, nothing the tank does outside of actively griefing you by winding mobs around line-of-sight breaks (and even that would only affect you if you're a caster) can prevent you from getting your attacks off. Preposition, use Sprint when your tank does, and you'll be fine.
Last edited by Shurrikhan; 01-12-2022 at 01:33 PM.



Personally I did that a bit as Drk/War when I was leveling them up recently because I kept forgetting what each icon was (Due to last touching them during 5.05-ish) and I'd screw up a fair bit in aggroing everything. Not really confident in playing those two tanks.
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oh wow... i wondered whats going on recently. i've seen quite a lot of strange and... hasty pull techniques the last few weeks. hasty in a sense that the tank is obviously unpatient and want to do it quickly but without knowing the dungeon and doing stotterpulls all over the place.
never really seen stuff like that or at least that often in ff14



I don't really like that myself. Have seen them move out of Garuda pulls/Dotons/my Earthly Stars just to do that. It's pure pain when that happens on BLM, lol. I think once I just cracked and told them to either get the pull done or pull more and then stop. It worked somehow, so I commed the tank in the end.![]()
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At first I thought chain pulling would be way to go, too...
Until I pry upon some DPS abilities that goes unavailable due to being in combat (NIN's Hide), MP regen is not 600 per tick in-combat (particularly annoying for healer), Sprint is halved, Peloton is unavailable, and many more inconvenience.
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