SGE: SGE is the new hotness and has an incredible kit with a lot of great additions. The implementation of kardia and its ease of swapping is an awesome way to cover things. Combined with the toolkit to shield primarily and manipulate resources when things are going well on sage its incredible. The toolkit finally gives healers what they have been wanting for years, more interesting DPS rotations with things to manage on that front while also healing the party. The class feels very feast or famine in that when things are going well you can output incredible amounts of healing while dealing damage and throwing around mitigation and heals on a controlled manner, when things go bad however it struggles to catch up and is unable to spike heal effectively. This weakness is totally fine given how strong it is normally and how much it can bring to the table as a cohealer. The only change I want is some way to generate addersting without single target shields, potentially a cooldown to convert addersgall into a stack or two on a longer cooldown than Rhizomata as its DPS neutral but provides mobility on single target and can be difficult to replenish when you do not have time between pulls of a dungeon. Also, while Icarus is awesome the long CD of 45 seconds feels like a bit much, it would be interesting to see what kinds of applications people could have if it was on 2 charges or had a lower CD so you could rely on it more. Overall SGE feels great, has a good niche to fill, has its own limitations and shows that having a more interesting DPS rotation on a healer is both possible and a great thing to have to keep things interesting


Closing thoughts: The healer revamp is interesting and I am looking forward to more intense healing checks going forward given how strong our kits are. The comparison between WHM and SGE it shows a pretty stark contrast in kit design and options. I feel like we need more dps tools and a few tweaks but overall they are in a good place for the most part