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  1. #1
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Raikai View Post
    I feel that SSS is fine in what the action proposes, however, it would be better if the actual speed buff was more meaningful. Literally just make it a 10s sprint, maybe increasing SSS cooldown or something.

    Agreed with RoW and Anatman!
    Another SSS suggestion I've seen that I think is actually really good is to make it an oGCD, but otherwise function identically to what it is now (so it triggers recast on all your weaponskills). All that does is make it easier to squeeze in right before a disengage, which would drastically improve it's usability.
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  2. #2
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by waterboytkd View Post
    Another SSS suggestion I've seen that I think is actually really good is to make it an oGCD, but otherwise function identically to what it is now (so it triggers recast on all your weaponskills). All that does is make it easier to squeeze in right before a disengage, which would drastically improve it's usability.
    If SSS would be a oGCD the way it is currently, then it would be used for DPS optimizing purposes, kind of defeating the disengagement niche it has. I personally really dislike when damage is baked in ogcd gap closers or disengagers, they inevitably become a dps tool with the added perk of movement, not the other way around.
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  3. #3
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    If SSS would be a oGCD the way it is currently, then it would be used for DPS optimizing purposes, kind of defeating the disengagement niche it has. I personally really dislike when damage is baked in ogcd gap closers or disengagers, they inevitably become a dps tool with the added perk of movement, not the other way around.
    His suggestion of making it trigger the gcd cooldown it has now (4s base) like Tsubami-gaeshi does alongside a reduction in potency means it would only be a damage gain when you're forced out of melee range or the boss goes untargettable while being significantly more usable in its intended purpose.
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  4. #4
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,521
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by tearagion View Post
    His suggestion of making it trigger the gcd cooldown it has now (4s base) like Tsubami-gaeshi does alongside a reduction in potency means it would only be a damage gain when you're forced out of melee range or the boss goes untargettable while being significantly more usable in its intended purpose.
    Oh welp! Somehow I failed to read that part lol... Yeah, that would be nice!

    I still think the speed buff should be more meaningful, regardless, as to spicy up its utility a bit.
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  5. #5
    Player
    tearagion's Avatar
    Join Date
    Nov 2020
    Posts
    254
    Character
    Tearagi Eruzure
    World
    Gilgamesh
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Raikai View Post
    Oh welp! Somehow I failed to read that part lol... Yeah, that would be nice!

    I still think the speed buff should be more meaningful, regardless, as to spicy up its utility a bit.
    Happens to the best of us, I think adopting the new tank mitigation tool's approach of a more potent effect that after a short time is reduced (bloodwhetting and HoC damage reduction) would be interesting to apply to SSS's movement speed buff, might be a bit jarring too though.
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