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  1. #51
    Player
    ddwarbird's Avatar
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    Jun 2014
    Location
    Limsa
    Posts
    158
    Character
    Altair Asvana
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mika_Zahard View Post
    Surprised u waited till page 3 to realize OP was trolling, lol.
    I am not trolling actually, this is genuinely how I feel about the game. There is a lot of what APPEARS to me, from my perspective to be power fantasies to recapture the lost magic of being a kid again for people in their 30's and 40's and that is really shown in the style of music that BOTH Shadowbringers and Endwalker chooses to put out. So instead of the sweeping Orchestral pieces of ARR and Heavensward, we have the super "edgy" themes of Shadowbringers and Endwalker, performed in a very 2000's style, pandering the nostalgia of a Millennial Generation.

    Dungeon mechanics are also the same way, they rely on one-hit kill mechanics too much and basically make healers completely redundant because if everyone is dodging everything, there is nothing to heal and a healer becomes a substandard DPS instead.

    There is nothing wrong with that, its just not my taste. But sure, label any take you don't understand as "trolling", probably better for your circle jerk bubble. Catholics used to do that too back in the 1500's, they called it Blasphemy and Heresy. I thought we'd moved on from witch burnings but guess not, especially not in 2022.
    (0)
    Last edited by ddwarbird; 01-12-2022 at 12:16 AM.

  2. #52
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    If dungeon mechanics are as repetitive as you claim, why do I constantly see people fail the exact same mechanic over, and over, and over, ad nauseum. Or run away with stack markers, and I'm not talking about sprouts running away with it when they first see it, but non-sprouts/returners running away with it. It's one thing if it's a tank that's going to use their invuln to take it solo, but when it's someone else....

    I've had many instances of having to duo/solo bosses down, in current end game dungeons none the less with nobody new to the instance, as a DNC with the tank becoming my new dance partner, that it doesn't surprise me that the mechanics are so repetitive due to people constantly failing simple mechanics that have been seen in at least a dozen story instances since level 50.
    (1)

  3. #53
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Footfalls has orchestral sections in it tying it in with previous main themes, which is actually quite nice and fits with EW being an ending to the story we’ve had for almost a decade. A lot of these compositional differences could also be because Soken composed ShB’s and EW’s themes. Uematsu was responsible for Answers, Dragonsong, and Revolutions. They both have distinct styles—and that’s just their style as a composer. But I don’t really think that has much bearing on the musical quality, nor do I think Soken is trying to pander to “millennials”. I think the theme style suits the expansions. Much like Answers suited the end of 1.0/ARR, Dragonsong suited HW (especially with regards to the aesthetic of Ishgard as a region), and Revolutions suited SB. Both composers have incorporated more rock elements in their songs, and orchestral elements. I do think Uematsu leans more towards the latter, but again. That’s just his style.

    Dungeons and dungeon mechanics literally haven’t changed in 8 years. Occasionally you get a new one introduced, but they are rarely threatening. As for one-shots, there aren’t really any mechanics within a dungeon that will one-hit KO you if you’ve been doing everything properly up to the point you eat one. The only time you get one-shot is usually because you’re sporting vulnerability stacks—which is the result of failing mechanics beforehand—and in several dungeons it takes multiple stacks to even pose a threat to your survivability.

    Healers are redundant in most content. This also isn’t anything new.
    (1)
    Last edited by HyoMinPark; 01-12-2022 at 12:35 AM.
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  4. #54
    Player
    ddwarbird's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    158
    Character
    Altair Asvana
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    Footfalls has orchestral sections in it tying it in with previous main themes, which is actually quite nice and fits with EW being an ending to the story we’ve had for almost a decade. A lot of these compositional differences could also be because Soken composed ShB’s and EW’s themes. Uematsu was responsible for Answers, Dragonsong, and Revolutions. They both have distinct styles—and that’s just their style as a composer. But I don’t really think that has much bearing on the musical quality, nor do I think Soken is trying to pander to “millennials”. I think the theme style suits the expansions. Much like Answers suited the end of 1.0/ARR, Dragonsong suited HW (especially with regards to the aesthetic of Ishgard as a region), and Revolutions suited SB. Both composers have incorporated more rock elements in their songs, and orchestral elements. I do think Uematsu leans more towards the former, but again. That’s just his style.

    Dungeons and dungeon mechanics literally haven’t changed in 8 years. Occasionally you get a new one introduced, but they are rarely threatening. As for one-shots, there aren’t really any mechanics within a dungeon that will one-hit KO you if you’ve been doing everything properly up to the point you eat one. The only time you get one-shot is usually because you’re sporting vulnerability stacks—which is the result of failing mechanics beforehand—and in several dungeons it takes multiple stacks to even pose a threat to your survivability.

    Healers are redundant in most content. This also isn’t anything new.
    Don't you think that is an issue though? Dungeon Mechanics haven't changed in 8 years, so they can certainly feel very stale and Square's unwillingness to mix up the formula every now and again, although consistent in quality does come off as kinda "safe" rather then innovative. I'm not saying I have all the answers, I do not.

    All I am saying is that I'm not personally a fan of the "Rock style", its fine every now and again but for me personally, it can detract from the enjoyment. Ultima Thul's theme would have sounded so much better with the lady who sung "Tomorrow is Tomorrow" (She is a magnificent singer and the Crysterium night theme is still one of my favourite city themes ever). I realise this is subjective entirely.
    (0)

  5. #55
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by ddwarbird View Post
    Don't you think that is an issue though? Dungeon Mechanics haven't changed in 8 years, so they can certainly feel very stale and Square's unwillingness to mix up the formula every now and again, although consistent in quality does come off as kinda "safe" rather then innovative. I'm not saying I have all the answers, I do not.
    I do find it stale. But I’m mostly just correcting your assertion that the mechanics are punishing in the slightest. Most you can just ignore. That said, repetitive mechanics still have people that fail them repeatedly—and not even newcomers. A poster above mentioned stack markers. I wouldn’t be surprised if the developers don’t want to spice things up and add more variance if for no other reason than people still struggle with the very obviously telegraphed ones that have been around since I started playing at the least (at least, the current stack marker iteration has).

    All I am saying is that I'm not personally a fan of the "Rock style", its fine every now and again but for me personally, it can detract from the enjoyment. Ultima Thul's theme would have sounded so much better with the lady who sung "Tomorrow is Tomorrow" (She is a magnificent singer and the Crysterium night theme is still one of my favourite city themes ever). I realise this is subjective entirely.
    Which is fine—but I think your assessment that Soken is catering to millennials is wrong. Rock aspects have existed in FFXIV songs since 1.0, so they aren’t new. And it’s not really pushing any sort of musical time period. More so just fitting into an aesthetic.

    Personally, regarding Ultima Thule, I prefer the original theme where it was more muted and had no vocals. Fit the atmosphere a lot better. The vocal version works for where they put it in the story; but it being a constant theme doesn’t suit the zone itself, in my opinion. Generally, they’re pretty good about using zone themes in ways that suit the zone, but I think the final version for Ultima Thule misses that mark.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  6. #56
    Player
    Mika_Zahard's Avatar
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    Nov 2017
    Location
    Ul'dah
    Posts
    486
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by ddwarbird View Post
    Dungeon mechanics are also the same way, they rely on one-hit kill mechanics too much and basically make healers completely redundant because if everyone is dodging everything, there is nothing to heal and a healer becomes a substandard DPS instead.
    LOL

    Okay boss, tell me how do you DODGE a party/raid wide aoe like Smiledon final boss?
    (0)

  7. #57
    Player
    EgilTheStressedMage's Avatar
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    Mar 2020
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    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Mika_Zahard View Post
    LOL

    Okay boss, tell me how do you DODGE a party/raid wide aoe like Smiledon final boss?
    Honestly a question for the “healers useless” crowd.
    (0)

  8. #58
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Lavender Beds, Ward 13, Plot 41
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    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by EgilTheStressedMage View Post
    Honestly a question for the “healers useless” crowd.
    I guess I can bite: the AOEs in dungeons are so infrequent or so minuscule that passive regens, AOE mitigations from other roles, or things like Bloodbath/Second Wind can be used in most instances to get by without a healer. WAR since ShB has been able to use Nascent Flash (now Bloodwhetting) to heal itself and a party member. I’ve duo’d many bosses lately with a WAR as a DPS and we’ve been just fine without a healer. I’ve also done dungeons with 1 tank and 3 DPS—so yes. Healers are still quite redundant in most of them; and them actually doing anything usually requires people eating excessive amounts of AOEs. Not the content being designed to actually put them to work.
    (0)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  9. #59
    Player
    ddwarbird's Avatar
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    Jun 2014
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    Limsa
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    158
    Character
    Altair Asvana
    World
    Louisoix
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EgilTheStressedMage View Post
    Honestly a question for the “healers useless” crowd.
    Collective Unconsciousness to mitigate, keep Lady of Crowns Handy, among other AOE heals to recover quickly.
    (0)

  10. #60
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ddwarbird View Post
    Collective Unconsciousness to mitigate, keep Lady of Crowns Handy, among other AOE heals to recover quickly.
    So.. .. healing? .. and skills that only healers can do?
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

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