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  1. #1
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by AFuzzyMu11in View Post
    I disagree, if you guys want to see more stuff happen to healer kits, then they need to make it so that it "CANT" be optimized. Optimization is the death of the healer class because you are basically playing a dps, bisewell just play dps by that point if you have to do the same work. If they turn healer into a 123 fast blade riot blade halone combo then sure I'll play it but if they turn it into some 10-15 button opener nonsense that savage raiders want to use to optimize dps that has multiple variations depending on fight etc then I will quite literally just stop healing since its not worth it.
    No one here is asking for a 15 button opener.

    Also no, the death of a healer class isn't optimization. You're supposed to optimize your healing. You're supposed to know how strong every one of your heals are and use that knowledge to make sure you don't run out of mana and that you have CDs for a true emergency.

    The death of healing in this game is that we don't really need to manage our mana or cool downs. Half our abilities cost 0 and they aren't balanced by having 0 cost with long cool downs. This means that piety is a joke of a stat. And it also means we can use the same oGCDs for the same situations making our very strong healing tools redundant.

    Why use Celestial Intersection on a Tank Buster when Exaltation is up? Why use Collective Unconciousness when Celestial Opposition is up? Why use Neutral Sect when you don't need the extra healing or shielding at all? Etc. Etc.

    "But things can go south." To which I say: "you can't heal through stupid".
    (12)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  2. #2
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by ASkellington View Post
    No one here is asking for a 15 button opener.

    Also no, the death of a healer class isn't optimization. You're supposed to optimize your healing. You're supposed to know how strong every one of your heals are and use that knowledge to make sure you don't run out of mana and that you have CDs for a true emergency.

    The death of healing in this game is that we don't really need to manage our mana or cool downs. Half our abilities cost 0 and they aren't balanced by having 0 cost with long cool downs. This means that piety is a joke of a stat. And it also means we can use the same oGCDs for the same situations making our very strong healing tools redundant.

    Why use Celestial Intersection on a Tank Buster when Exaltation is up? Why use Collective Unconciousness when Celestial Opposition is up? Why use Neutral Sect when you don't need the extra healing or shielding at all? Etc. Etc.

    "But things can go south." To which I say: "you can't heal through stupid".
    Somewhat, the reason of for the problem you describe is not necessarily the healers themself but rather how heavily scripted encounters are designed.
    (1)

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by SenzorialBoundries View Post
    Somewhat, the reason of for the problem you describe is not necessarily the healers themself but rather how heavily scripted encounters are designed.
    I feel we'd have a better time getting the devs to fix the healer's kits themselves than ask the devs to fix encounter design.
    (15)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

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