3) The only changes Blood Weapon needs is a stack system instead of a 10s duration. It would be nice to have the haste return to help our spells aoe's come faster since they're stuck feeling very slow.

4a) Bring back old Dark Arts, if they don't want to tie it to defensives/sustain anymore, I have ideas in mind. Considering Eukrasia on Sage is quite literally what Dark Arts once did, I don't see this too far-fetched of an idea. I've seen someone post this idea in a much similar fashion. Dark Arts would cost 10/15 seconds off of the Darkside gauge

4b) It changes offensive actions.
-First, lets get one thing down, replace Souleater with Power slash but keep the effect, modify the healing visual effect as needed Souleater is a very underwhelming ability by comparison visually. DA would upgrade Power Slash/Souleater(if they keep it) to Scourge. Scourge has the same effect as it did in HW, make it whatever potency or whatever is needed for balance, and a DoT.
-Next, DA would upgrade stalwart soul into Tar Pit, it would be whatever potency they deem fit and the heal potency would be 100 per enemy hit.

4)Bring back Blood Price, and it returns 200MP for every time you get hit by an enemy.

5) Delirium should not be worse inner release, leave that gimmick to Warrior. A couple effects I have in mind are to either bring it's MP gen back, or make it refresh the cooldown on carve and spit/Abyssal Drain

6) Living Shadow, given that they bring Scourge back, would need it's potency nerfed for balance.

7) enhanced unmend should honestly be left in the dust, it isn't that good of a trait.

That all said, lets move on to the animations.

I've already listed a couple in some of the text above, but the majority feel incredibly underwhelming and weightless. The impact and oomph isn't there like it used to be. Edge and flood should have new animation I feel, and I'm not really fond of the big purple attacks that came into play, when it really feels like they should be black and red. Power Slash would be much better than Souleater. Just power slash, Scourge, Tar Pit, and Sole Survivor alone would make the class at least feel more impactful upon landing hits, with more weight behind it.

Shadowbringer feels and looks like just Flood 2.0, The ability on it's own is okay with how it functions, but it could be better visually. I'd rather the animation of Dark Passenger took its place.

I used to main this job, and I loved it, but it honestly hasn't felt the same, let alone like it's own thing, since Shadowbringers launched. Again, I hope this is looked at, because I really do feel like these changes would actually benefit the job overall.