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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,186
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    The issue with some skills, like Draw/Undraw or Leylines/BtL, is that both being oGCDs it's possible to accidentally press the same button again immediately (especially if you hammer buttons).

    So you're hammering away at Draw to use it the earliest instant you can, only to draw the card you want and them immediately Redraw it by accident.

    The solution would be to program in an inate delay, but you could end up making jobs a little more clunkyn for example a delay could make it impossible to double weave Draw and Redraw (intentionally) without clipping your GCD.
    Give ActionA the effect "Triggers the cooldown of ActionB upon excecution." Put ActionB on cooldown for 0.5s when you use ActionA. This is long enough to prevent you from activating ActionB unintentionally unless you're being super overzealous with your button mashes--in which case, be less overzealous with your button mashes--but short enough that you can still double weave ActionB if you want to do so intentionally.
    (2)
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    My only real gripe with button bloat currently is AST. Especially AST on a controller. There is A LOT to press.
    (4)

  3. #3
    Player
    Floortank's Avatar
    Join Date
    Dec 2016
    Posts
    903
    Character
    Kaska Onerys
    World
    Balmung
    Main Class
    Dragoon Lv 90
    I don't see any reason for Jump not to turn into Mirage Dive except that they'll give us that as a trait at level 93.
    (3)

  4. #4
    Player
    RdehlikaJenma's Avatar
    Join Date
    Mar 2021
    Posts
    40
    Character
    R'dehlika Jenma
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by KuroMaboroshi View Post
    While I can't comment on the other two, this one I'd personally hate. The way I have organised my hotbar has me strictly separate my abilities that involve movement from my abilities that don't, to ensure I don't fatfinger any of them by accident. As such, having High Jump turn into Mirage Dive would be extremely annoying.
    (High) Jump doesn't involve movement at all. it puts you back at your starting point during the animation
    (4)

  5. #5
    Player
    KuroMaboroshi's Avatar
    Join Date
    Jun 2018
    Posts
    91
    Character
    A'carisa Merahk
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RdehlikaJenma View Post
    (High) Jump doesn't involve movement at all. it puts you back at your starting point during the animation
    While technically correct, which is the best kind of correct, it does move you during the execution of the move, meaning that you can't press it without making sure that you are save to move from where you currently are to where the target you are hitting is to not clip into an AoE or something like that. Therefore, I prefer to keep it separated from non-moving abilities just like all the other jumps that don't put you back whence you came.
    (0)

  6. #6
    Player
    Kisshu's Avatar
    Join Date
    Mar 2014
    Posts
    491
    Character
    Nica Kisshu
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 100
    Samurai: Ikishoten changes into Ogi Namikiri (which changes into Kaeshi: Namikiri right now). Ogi can only be done after Ikishoten(2 min cooldown) gives the Ogi Namikiri Ready buff (30 sec duration).
    You can never use both at the same time.
    (2)

  7. #7
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rongway View Post
    Give ActionA the effect "Triggers the cooldown of ActionB upon excecution." Put ActionB on cooldown for 0.5s when you use ActionA. This is long enough to prevent you from activating ActionB unintentionally unless you're being super overzealous with your button mashes--in which case, be less overzealous with your button mashes--but short enough that you can still double weave ActionB if you want to do so intentionally.
    Unfortunately most oGCDs consume about 1s (but can also be queued slightly less than 1s before, hence why hammering the button could cause you to hit it again accidentally) which is why you can't just quintuple weave skills like a machine gun, and can only double weave most skills.
    This means adding a 0.5s cooldown would bring a double weave cost up to 2.5s. Any amount of skill/spellspeed, or ping, will cause that to clip.
    (0)

  8. #8
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,186
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Seraphor View Post
    Unfortunately most oGCDs consume about 1s (but can also be queued slightly less than 1s before, hence why hammering the button could cause you to hit it again accidentally) which is why you can't just quintuple weave skills like a machine gun, and can only double weave most skills.
    This means adding a 0.5s cooldown would bring a double weave cost up to 2.5s. Any amount of skill/spellspeed, or ping, will cause that to clip.
    No it wouldn't. The 0.5s cooldown would happen during the animation lock of the first action, which lasts on average 0.7s.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  9. #9
    Player
    Experiment_X4d2's Avatar
    Join Date
    Oct 2019
    Posts
    9
    Character
    Teoa Moshroca
    World
    Omega
    Main Class
    Red Mage Lv 100
    Reaper's Arcane Circle and Plentiful Harvest is another. You use 1 to literally enable the other... it seems really odd for it to be another button. And that one isn't even a GCD lock or oGCD Weave; you use it once the duration ends and its on GCD so...
    I mean yes, Reaper isnt extra Button Bloated like the likes of AST or SAM, but it's still an odd choice.
    (2)

  10. #10
    Player
    Deifact's Avatar
    Join Date
    Aug 2011
    Posts
    321
    Character
    Deifact Kinspawn
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Kolsykol View Post
    I sympathize with this, but you can't expect everything to be catered to people with injurities or disabilities.
    You kind of can actually. I realise it's a bit off topic, but in the EU at least more and more legislation is requiring digital media to meet certain accessibility requirements (websites come to mind first and foremost). Making media more accessible actually benefits everyone. Turning captions on to watch a film on mute, using text to speech to listen to a PDF instead of reading it etc. etc.

    Having the option to combine abilities into less hotkeys is another example. If it's an option, it doesn't take anything away from those who still want to keep it as is, but it allows others who play more comfortably with fewer keys to enjoy the game too.
    (1)

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