

just do/join map parties, you'll be up to your ears in tomestonesCapped Tomestones are fine, it just needs to be capped seasonally and not weekly. Under the current model, if you miss a week it's 450 missed Tomestones but if you cap seasonally, you can still keep up with the overall cap.
Let's say, for example, you play week 1 and 3 but can't play during week 2 for whatever reason. On the weekly cap you only earn 900. On a season cap, you earn 450 in week 1 and then a further 900 in week 3 which averages to 450 a week.
This is a much more casual friendly system as you're not required to log in and hit that cap every week. Very handy given the current queueing situation but just handy in general for people with commitments elsewhere. You won't outpace the intended level of progression which is earning 450 Tomestones a week, you just get more flexibility on when to earn them.
Likewise, when the weekly cap becomes 900 per week later in the tier, you just increase the seasonal cap by 900 a week instead of 450.


tying your character power/progression to rng is awful
Addressing the efficiency does not address that those who are unable to play, at all, for a week+ at a time literally cannot recoup the lost week's tomes. A seasonal cap would. It still limits how quickly people can easily gear above crafted gear levels via grinds (as opposed to Savage), but no longer punishes players for, say, being on a 10-day rotation.






If this was "forever", that might be an issue, but there's always an endpoint on any one type of tomes being exclusive. Missed a week of Astronomy farming because you specifically want the Radiant gear? Wait a few months and they'll be the easy farmable tomes, and you'll have something new to pursue. And then it'll all be outdated except as a stepping stone to the next big thing anyway.
It's a temporary missing out, while FOMO is more "do it now or you'll never have the chance again", like preorder bonuses.

Why would casual require more tomes at once? You can do anything casual in 570-580 gear which is uncapped. Theres nothing broken about the system, its been like since 2.0 upgraded the cap from 300 to 450 weekly. Casual friendly means youre gonna max out one or two class top, at 6.1 that is. So 450 is prefect to have something to chew on if you arent doing anything demanding.This is a much more casual friendly system as you're not required to log in and hit that cap every week. Very handy given the current queueing situation but just handy in general for people with commitments elsewhere. You won't outpace the intended level of progression which is earning 450 Tomestones a week, you just get more flexibility on when to earn them.
There is no FOMO why do people keep saying that, if you leave for 3 weeks you don't suddenly have extra slots of gear to farm for. By the time new gear is on the vendor the old gear is in the uncapped category. You literally CANNOT miss out. There is an end point to the gear progression someone who farms the whole set 3 weeks ago gains nothing above you while you farm 3 weeks later. Once new gear is available current gear drops to the other tomestone making it not limited anymore. Literally zero reason to have a catch up.
For casuals like me & wife, I actually support this. Maybe this system only works if you stay sub or something. To be fair to SE.
We can actually login once a month and get all the tomes we need for the new gears![]()
If this is so necessary, can they at least raise the weekly cap to 900 so I can at least get a chest piece in a week?
That's a completely different matter, though? The OP is asking to be able to make up for the weeks in which they cannot play, not accelerate gear acquisition.
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