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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    SMN needs a damage buff, but their mobility now means they wont have the high dps they used to have. That said, I love the way they play now. I hated how they were glorified dot class with lame looking egi's and titan egi was basically never used. Old SMN didn't feel like a SMN.
    (10)

  2. #2
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Yeah, SMN's rotation is as straightforward as it gets. There's nothing to optimize, nothing really impactful to decide on. You have to be trolling to be bad at Summoner because the skill ceiling is literally an inch next to the floor.

    Also it's the least flexible it has been. By the time you finish all three RGY summons, it's already time to use Bahamut/Phoenix. You're just always screwed during downtimes.
    This is why I miss the old Aetherflow system because it lets you mess around and hold onto your skills during downtime and not get punished for it ever.

    Quote Originally Posted by Ransu View Post
    SMN needs a damage buff, but their mobility now means they wont have the high dps they used to have. That said, I love the way they play now. I hated how they were glorified dot class with lame looking egi's and titan egi was basically never used. Old SMN didn't feel like a SMN.
    Again with the mobility tax when every job is as mobile as they can be, even BLM the antithesis of a mobile job. That simply doesn't hold up anymore. SMN needs a damage buff, period.

    Also the glorified DoT job statement is simply wrong when DoTs became a minimal part of their kit since Stormblood. I swear, the people who say this are people who didn't bother to understand or play it after ARR/Heavensward.

    Quote Originally Posted by Caduagm View Post
    Again you and your awful arguments. Anyway, we all know WHM is the most popular healer. And we all know that it is full of problems. Why can't you say the same about Summoner in here too? We get it, you use this logic purely for your convenience.
    What's funny is that the only reason why SMN is being played at the moment is because it's completely reworked like the expansion's 3rd new job, so people are obviously going to try it out.
    But then it has the lowest pick rate out of all the casters in Savage meanwhile.
    (20)
    Last edited by dinnertime; 01-10-2022 at 12:27 PM.

  3. #3
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by dinnertime View Post
    Again with the mobility tax when every job is as mobile as they can be, even BLM the antithesis of a mobile job. That simply doesn't hold up anymore. SMN needs a damage buff, period.
    I never said they didn't. They do need a buff, but they are not going to be competing with BLM or other top DPS jobs. They will hover in the range of mch/brd because they have similar mobility. You can call it a "tax" all you want, but its all about uptime balance. BLM has mobility tools, but the majority of SMN's rotation now is completely instant and BLM doesn't come close to the movement SMN has. While melee DPS are doing mechanics and are unable to be in melee range, MCH, BRD, SMN can attack constantly while on the move with basically zero downtime. So yes they get a "mobility tax" in terms of less dps.
    (2)
    Last edited by Ransu; 01-12-2022 at 06:13 AM.