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  1. #81
    Player
    Drayman1985's Avatar
    Join Date
    Dec 2021
    Posts
    3
    Character
    Drayaze Knight
    World
    Lamia
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Maulclaw View Post
    How would any of you fix it then? Should SE bring back any of those old skills? Genuinely curious.
    I came in on ShB so I know nothing about HW dark knight. But to deal with current issues I would do the following:

    Blood Weapon: 15 second duration; 25 second cooldown 2 charges. Apply a 400 potency heal for EoS combo (see below) This should replace enhanced unmend.

    Oblation should be 20% mitigation that restores 1000 Mana at each use on a 30 second cooldown.

    Combine salted earth and Abyssal drain into one move and give a dot that generates 50-75 potency HOT over the duration with the same 300 potency heal per enemy. Increase the potency and remove Salt and Darkness.

    Make stalwart soul earlier in level progression.

    EoS and FoS combo: a three part combo that is active under blood weapon (where the healing comes from) this will cost 3000 Mana total (1200 since under blood weapon) ending in Shadowbringer. Full damage potency is 1800 (600 per attack). Can be used twice during blood weapon duration.

    Living dead: when under walking dead, add an effect that allows all attacks to grant 400 potency healing and increases all healing applied to you by 30%. Hp requirement remains unchanged. Less tax on barrier healers and can be done by yourself under blood weapon.

    Dark mind should affect all damage types and grant a bonus to Mana regeneration.

    Finally TBN: shield is still 25% hp but reduce incoming damage by 15%, and allows free use of EoS combo.

    Delirium and Carve and Spit can stay the same except Carve does not share a recast time with anything.

    I know some of this can be broken but with fine tuning a balance can be reached. These are suggestions to help my favorite job in the game I really want to play it more but it feels bad to play.
    (0)

  2. #82
    Player
    TouchandFeel's Avatar
    Join Date
    Aug 2013
    Posts
    1,835
    Character
    Vespereaux Vaillantes
    World
    Exodus
    Main Class
    Paladin Lv 91
    For all those reminiscing on the supposed golden age of DRK during Heavensward, I think perhaps going back and reading the forum posts on the job during that time may be worthwhile and would help keep nostalgia from blocking out what many were actually saying.

    For example this feedback thread ...
    https://forum.square-enix.com/ffxiv/...night-Feedback

    Then there is this thread that one could easily mistake for being a current DRK thread except it is about 3.05 and not 6.05 ...
    https://forum.square-enix.com/ffxiv/...-DRK-rework%21

    Point being, DRK in Heavensward was not as rosy as many seem to recall. The whole, "DRK is the WORST", "Delete DRK", "DRK was a lazily slapped together job", "DRK needs to be reworked from the ground up" rhetoric has existed since the introduction of the job in the game, has persisted through every reworked version of the job and will likely continue on for the lifetime of the game.

    I'm not saying that DRK doesn't have issues that need to be addressed, it absolutely does and I have spoken to that many times. I just think it is best to avoid dwelling on an idealized past that never really existed in the first place.
    (3)
    Last edited by TouchandFeel; 01-11-2022 at 02:48 AM.

  3. #83
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    The issue is more than nothing was really fixed or improved. just removed.
    (7)

  4. #84
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kalaam View Post
    The issue is more than nothing was really fixed or improved. just removed.
    Correct. Dark Knight is still stuck in Shadowbringers and only saw a couple QoL improvements and a couple questionable design decisions like with the CnS/AD shared recast.

    The best change they got ironically is Delirium getting a charge system.

    Everything else was mostly unchanged. As time has went on anything requiring any degree of brain cell has been slowly removed and as a result makes the job less engaging.

    However since DRK lacks defensives of typical Tanks it does become one of the more exciting Tank classes to play. Not on virtue of being a Tank with good tools but on virtue on not knowing if you will live or die at any given moment.

    As for HW DRK it actually had a lot of high risk high reward gameplay between BP + AD sustain(especially Stormblood), MP management and 15 seconds of dodge tanking via DADD + DADP, low blow procs and Reprisal being a flat counter attack that reset of of Low Blow and Parry.

    And I enjoyed Sole Survivor for the resource return and was usable if you just marked the enemy that needed to die and it worked fine.

    DRK really only has a place in raids.

    Reskinned Dark Passenger, Salted Earth 2 and Oblation is very underwhelming for xpac content in relation to the other 3 Tanks.
    (3)

  5. #85
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I'll be honest: I do not see how ShB is similar to Dark passenger outside of being a like AoE. Flood was already the case.
    If it costed MP and had a blind effect, then yeah I'd aggree that it's a new skin for Dark Passenger. But as it is, it's Flood but with a CD and more damage.
    (0)

  6. #86
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    It's just a damage dump and effectively worse because it has no blind which means that's one less mitigation option. The reason DP was so great is no damage falloff. Shadowbringer has falloff.

    It's the same basis of Living Shadow being a Scourge reskin as it's just a DoT. Scourge was 18s and so is Living Shadow. Except Living Shadow is on a 2 minute timer and costs blood.

    Fire and Forget. And it has to be on the boss/mob to do it's damage so it's worse then an actual DoT. I'd rather have a 2 minute skill that frontloads all that damage at once if they want DRK to have big burst.

    Bunshin is a much more preferable alternative. Because if it worked like Bunshin you can control whether you did additional AoE or ST damage. It's just bad.
    (4)

  7. #87
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    That's kind of a stretch, but ok.
    (1)

  8. #88
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,922
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MagiusNecros View Post
    It's just a damage dump and effectively worse because it has no blind which means that's one less mitigation option. The reason DP was so great is no damage falloff. Shadowbringer has falloff.
    DP also dealt far less damage relative to your average ppgcd. You may as well say that Flood is better than Shadowbringer.

    I'll fully agree with the comments on Living Shadow, though.
    (0)
    Last edited by Shurrikhan; 01-11-2022 at 01:11 PM.

  9. #89
    Player
    Rhais's Avatar
    Join Date
    May 2014
    Posts
    240
    Character
    Sophie Miret-njer
    World
    Faerie
    Main Class
    Black Mage Lv 85
    Quote Originally Posted by TouchandFeel View Post
    For all those reminiscing on the supposed golden age of DRK during Heavensward, I think perhaps going back and reading the forum posts on the job during that time may be worthwhile and would help keep nostalgia from blocking out what many were actually saying.

    For example this feedback thread ...
    https://forum.square-enix.com/ffxiv/...night-Feedback

    Then there is this thread that one could easily mistake for being a current DRK thread except it is about 3.05 and not 6.05 ...
    https://forum.square-enix.com/ffxiv/...-DRK-rework%21

    Point being, DRK in Heavensward was not as rosy as many seem to recall. The whole, "DRK is the WORST", "Delete DRK", "DRK was a lazily slapped together job", "DRK needs to be reworked from the ground up" rhetoric has existed since the introduction of the job in the game, has persisted through every reworked version of the job and will likely continue on for the lifetime of the game.

    I'm not saying that DRK doesn't have issues that need to be addressed, it absolutely does and I have spoken to that many times. I just think it is best to avoid dwelling on an idealized past that never really existed in the first place.
    I doubt most of the people that are now saying they miss HW DRK were complaining about it in HW or would agree with much of the complaints that were being posted about the job at the time. I know I wasn't and didn't. Sure the job wasn't perfect in HW but it was a lot of fun and I'm not sure what your point is in trying to dismiss the opinion of those of us who preferred that version as rose colored nostalgia. I remember how the job played in HW very well, and it was far superior to anything we have had since. You might not agree, but it's subjective opinion and digging up a few threads doesn't invalidate the opinion of those who really enjoyed HW DRK.

    I also don't believe the complaints about the job at release were nearly as numerous as they are today.
    (2)

  10. #90
    Player
    Hazama999's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    640
    Character
    Momoida Jojoida
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Sole Survivor...
    Man...
    I remember there was a time people thought that you could throw it on party members, too (sometime before HW launched and we had the full ability list) which of course led to more "lol drg" jokes.
    (2)


    Family Medicine doctor.
    Constantly learning.

    Signature art by @simanokoB on Twitter. Thank you!

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