Quote Originally Posted by Maulclaw View Post
How would any of you fix it then? Should SE bring back any of those old skills? Genuinely curious.
I came in on ShB so I know nothing about HW dark knight. But to deal with current issues I would do the following:

Blood Weapon: 15 second duration; 25 second cooldown 2 charges. Apply a 400 potency heal for EoS combo (see below) This should replace enhanced unmend.

Oblation should be 20% mitigation that restores 1000 Mana at each use on a 30 second cooldown.

Combine salted earth and Abyssal drain into one move and give a dot that generates 50-75 potency HOT over the duration with the same 300 potency heal per enemy. Increase the potency and remove Salt and Darkness.

Make stalwart soul earlier in level progression.

EoS and FoS combo: a three part combo that is active under blood weapon (where the healing comes from) this will cost 3000 Mana total (1200 since under blood weapon) ending in Shadowbringer. Full damage potency is 1800 (600 per attack). Can be used twice during blood weapon duration.

Living dead: when under walking dead, add an effect that allows all attacks to grant 400 potency healing and increases all healing applied to you by 30%. Hp requirement remains unchanged. Less tax on barrier healers and can be done by yourself under blood weapon.

Dark mind should affect all damage types and grant a bonus to Mana regeneration.

Finally TBN: shield is still 25% hp but reduce incoming damage by 15%, and allows free use of EoS combo.

Delirium and Carve and Spit can stay the same except Carve does not share a recast time with anything.

I know some of this can be broken but with fine tuning a balance can be reached. These are suggestions to help my favorite job in the game I really want to play it more but it feels bad to play.