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  1. #1
    Player
    Small_potato's Avatar
    Join Date
    Mar 2021
    Posts
    3
    Character
    Michelle Lamperouge
    World
    Ultima
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ryaduera View Post
    It's about the gameplay not the numbers. DRK brings good numbers to the table, but gameplay wise it just sucks. If DRK had the damage of PLD then it would be the same results. What we're seeing is game imbalance at work, and PLD will for sure see its damage increased in future patches, of that there is no question. It's too early in the expansion for the devs to know for certain just how the balancing of the game actually was going to play out. The problem with DRK is that it has been going downhill for years as opposed to PLD being very lacking in this patch. They also rarely make big DPS changes on savage patches to avoid messing with world-first groups getting their premade, premelded, pre-geared characters and jobs totally gutted. Made RPR great but didn't level DRG to share gear, then see reaper nerfed without having DRG gear for optimal party comp? Would be pretty bad leadership for Square to nerf it or buff DRG and say tough luck to those that worked around their static. Wait until 6.1 or 6.15 before really harping on balance, we can assure you things will see improvements (not saying it will be perfect, but historically squeenix has a pretty good track record with balance). The problem with DRK is the core gameplay and job design itself.
    You are right but not all. The critical problem is that some jobs lose the competitions due to certain mechanics or DPS check design of the savage raids, causing the discrimination. Let us go back to Eden savages, every job can join the raids, even the DRK, it is playable! I just want to make it clear: job discrimination is the most critical issues in an online game system. The result is some jobs are locked and banned in PF teams.

    Yes SE made the buffs for DRG in 6.05, so I think they do notice the large gap between RPR and other jobs. In stead of taking actions or postpone the release date, they decide to go ahead. Maybe this is not a critical issue for them, I guess.

    Let us check the schedule. They will release 6.08 and then 6.1 for ultimate. So I just gonna wait at 6.08 and 6.1 until they fix the number while they think this is not a issue before releasing the raid? I have a doubt about their HR managements.

    And besides, the rotation concepts of PLD is opposed to the 60S/120S team buffs design concepts in 6.0, just like DRG and the reworked SMN. The damage curve is flat at most of the time, and the efficiency of boosting DPS due to team buffs is low. Unlike DRK and GNB, they can save the resources and burst within the team buff periods perfectly.

    I just want to tell that PLD is not a good design in both game play and numbers, especially in 6.0 patch with those changes. Yes PLD has good sustain and excels in team defensive skills(not vital), but it is entirely not for savage raids.
    (2)

  2. #2
    Player
    Ryaduera's Avatar
    Join Date
    Oct 2021
    Posts
    218
    Character
    Ryaduera Tengille
    World
    Leviathan
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Small_potato View Post
    You are right but not all. The critical problem is that some jobs lose the competitions due to certain mechanics or DPS check design of the savage raids, causing the discrimination. Let us go back to Eden savages, every job can join the raids, even the DRK, it is playable! I just want to make it clear: job discrimination is the most critical issues in an online game system. The result is some jobs are locked and banned in PF teams.

    Yes SE made the buffs for DRG in 6.05, so I think they do notice the large gap between RPR and other jobs. In stead of taking actions or postpone the release date, they decide to go ahead. Maybe this is not a critical issue for them, I guess.

    Let us check the schedule. They will release 6.08 and then 6.1 for ultimate. So I just gonna wait at 6.08 and 6.1 until they fix the number while they think this is not a issue before releasing the raid? I have a doubt about their HR managements.

    And besides, the rotation concepts of PLD is opposed to the 60S/120S team buffs design concepts in 6.0, just like DRG and the reworked SMN. The damage curve is flat at most of the time, and the efficiency of boosting DPS due to team buffs is low. Unlike DRK and GNB, they can save the resources and burst within the team buff periods perfectly.

    I just want to tell that PLD is not a good design in both game play and numbers, especially in 6.0 patch with those changes. Yes PLD has good sustain and excels in team defensive skills(not vital), but it is entirely not for savage raids.
    All of this is true but I think you missed the point.

    To fix PLD they just need to raise some numbers. To fix DRK they just need to reconstruct the jobs very identity from the ground up before it will ever feel good to play again. If you dislike the flat line of PLD damage that's fine but it's a non-issue if you just raise where that flat line rests. PLD has a clear identity as the consistent tank, it just needs some steroids which is just a few number changes in the potencies. I did not mean to imply there were no problems with PLD, jsut that the fix is significantly easier, especially being a significant problem only in this patch. There isn't anything inherently wrong with a job that does flatline damage, it's just independent, which is a HUGE plus in PF groups, provided the job can keep up on its own.
    (26)
    Filled to the brim with salt, vinegar, and unpopular opinions.

    Nobody told me Fantasias were addictive, now I have to go to rehab.

  3. #3
    Player
    Agner's Avatar
    Join Date
    Oct 2014
    Location
    Garleans set my house on fire
    Posts
    76
    Character
    Rivane Azhcrove
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ryaduera View Post
    To fix PLD they just need to raise some numbers. To fix DRK they just need to reconstruct the jobs very identity from the ground up before it will ever feel good to play again.
    A Dark Knight and a Paladin walk into a bar. The Dark Knight awkwardly bursts into tears and sobs about how his marriage has been falling apart for years, his wife finally left him and took the abilities—his life is now meaningless.

    The Paladin responds "I feel you, buddy. One of my coworkers screwed up a math equation last week."
    (31)

  4. #4
    Player
    Small_potato's Avatar
    Join Date
    Mar 2021
    Posts
    3
    Character
    Michelle Lamperouge
    World
    Ultima
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Agner View Post
    A Dark Knight and a Paladin walk into a bar. The Dark Knight awkwardly bursts into tears and sobs about how his marriage has been falling apart for years, his wife finally left him and took the abilities—his life is now meaningless.

    The Paladin responds "I feel you, buddy. One of my coworkers screwed up a math equation last week."
    I think Yoshida has already received many suggestions and opinions but they do not have available resources to start reworking DRK. Rework of SMN is just a accident for them(Yoshida said they overtime for two nights, making the rework). And for the same reason, they leave the job identity and balance issues.
    (2)

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Small_potato View Post
    I think Yoshida has already received many suggestions and opinions but they do not have available resources to start reworking DRK.
    They've had 6 years. Reaper is their answer to a Dark Knight rework.
    (10)

  6. #6
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Small_potato View Post
    I think Yoshida has already received many suggestions and opinions but they do not have available resources to start reworking DRK. Rework of SMN is just a accident for them(Yoshida said they overtime for two nights, making the rework). And for the same reason, they leave the job identity and balance issues.
    This kinda prove there's no happy accidents...I'm just saying
    (1)
    I'm just some guy...