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  1. #171
    Player
    Sagagemini's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    282
    Character
    Saga Gemini
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    In before the "train mobs until you get to the teleport"
    (0)

  2. #172
    Player
    Choyi's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    266
    Character
    Choyi Baeldurn
    World
    Hyperion
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Jinko View Post
    Well the white knights need something to defend against huh ?



    I think the timed aspect is pointless, I would rather take my time and kill everything in an instance, plus it would be a nice alternative for level 45's to go in and XP off the trash.
    I hope after 2.0, we will get alot more variation in the dungeons, meaning not only different mobs, bosses and location, but also different gameplay.
    Instead of all being 1h timer 8man 2 boss with skippable trash, they should mix it up with 4 and 8 man(and more?), have some set timed and some with time extensions etc as well as no limit ones that can be used for exp groups.

    More variations in objectives would be welcome as well, like key & chest hunting, simple puzles, randomized rooms, mini boss encounters, optional and secret bosses.

    I realy hope SE gets creative with end game content in 2.0 (you might dislike XI but it had good variation in gameplay between different kinds of instances) instead of only 8 man content and raids all with the same rules.
    (2)

  3. #173
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Choyi View Post
    I hope after 2.0, we will get alot more variation in the dungeons, meaning not only different mobs, bosses and location, but also different gameplay.
    Instead of all being 1h timer 8man 2 boss with skippable trash, they should mix it up with 4 and 8 man(and more?), have some set timed and some with time extensions etc as well as no limit ones that can be used for exp groups.

    More variations in objectives would be welcome as well, like key & chest hunting, simple puzles, randomized rooms, mini boss encounters, optional and secret bosses.

    I realy hope SE gets creative with end game content in 2.0 (you might dislike XI but it had good variation in gameplay between different kinds of instances) instead of only 8 man content and raids all with the same rules.
    everything i highlighted is in game now, so im sure more will come.
    (0)

  4. #174
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Antanias View Post
    For those saying "take away the time limits", just think about this: If time limits are gone and the areas stay instanced, parties will just clog up those instances and prevent ppl from experiencing the content.
    LOL yea because every other MMO out there suffers from this huh ?
    (1)

  5. #175
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    LOL yea because every other MMO out there suffers from this huh ?
    I said stop it already!
    (4)

  6. #176
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by syntaxlies View Post
    But some people do like it, you cant argue that everything be your way. Or maybe you can, w/e.
    Don't camp my post !! :P

    You will notice by the time I edited we to some you had already got the wrong end of the stick and posted.

    Quote Originally Posted by Choyi View Post
    I hope after 2.0, we will get alot more variation in the dungeons, meaning not only different mobs, bosses and location, but also different gameplay.
    Instead of all being 1h timer 8man 2 boss with skippable trash, they should mix it up with 4 and 8 man(and more?), have some set timed and some with time extensions etc as well as no limit ones that can be used for exp groups.

    More variations in objectives would be welcome as well, like key & chest hunting, simple puzles, randomized rooms, mini boss encounters, optional and secret bosses.

    I realy hope SE gets creative with end game content in 2.0 (you might dislike XI but it had good variation in gameplay between different kinds of instances) instead of only 8 man content and raids all with the same rules.
    I can only hope, btw I didn't dislike FF11, some of the stuff like MMM was really cool and I would love to see that in this game.
    (1)
    Last edited by Jinko; 03-08-2012 at 04:01 AM.

  7. #177
    Player
    Delsus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah, where else?
    Posts
    3,697
    Character
    Delsus Highwind
    World
    Odin
    Main Class
    Red Mage Lv 86
    Jinko is just trolling us now, as far as he thinks everything SE does is wrong, I love how he didn't reply to my post.
    (2)

  8. #178
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Jinko View Post
    Don't camp my post !! :P

    You will notice by the time I edited we to some you had already got the wrong end of the stick and posted.
    so now i have to give you sufficient time to edit you post, lol, you are too much
    (0)

  9. #179
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by syntaxlies View Post
    so now i have to give you sufficient time to edit you post, lol, you are too much
    Yes I need more TIME !!

    Quote Originally Posted by Delsus View Post
    Jinko is just trolling us now, as far as he thinks everything SE does is wrong, I love how he didn't reply to my post.
    Oh here we go you didn't like something I said, so now I'm a troll, don't be baby!

    I missed your post I will go back and look for it, I cant reply to everyone ya know /grin

    Edit:- Yes I agree with your post, DH was very badly designed and you are correct that the time extention stuff in 11 was pretty good.

    That being said we will soon see what these new dungeons are like then perhaps I may have more weight behind my post, perhaps not though
    (0)
    Last edited by Jinko; 03-08-2012 at 04:07 AM.

  10. #180
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jinko View Post
    Chimera and the Ant Queen looks cool.

    But really disappointed it looks like Copperbell, Come on SE! where is the variety in the zones ?

    It looks a lot more fun than Darkhold thats for sure, I just hope it doesn't turn out to be a trainfest.
    They are most probably focusing all of their "environment designers" to 2.0 development...
    At least I HOPE thats the reason

    Quote Originally Posted by Velhart View Post
    Quote Originally Posted by Murugan View Post
    Quote Originally Posted by Jinko View Post
    Of course there is a solution, impose a penalty if you have too many of the same class.

    Take their frikkin "strength in numbers" away.
    Or you could just not complain and let other people do content however they want.

    Balance is a developer problem, they should be making sure that fights can't be trivialized by stacking a certain class. If it can then that is a viable strategy (hopefully not the only one). Putting in an arbitrary penalty if you aren't running the rainbow coalition of jobs is a pretty lazy fix. As would be giving every class a single necessary group buff, no one said it was easy making a good MMO.

    Make every class useful, what players do is their business if you give them the proper tools to work with they will come up with various strategies to accomplish results beyond even the developer's expectations. In this aspect FFXIV has so far not done so great yet. But that is why we are getting jobs and other combat changes.

    Also alliance content please.
    Pretty much. You should never force balance in a party, you just have to balance it well enough that it "influences" people to have diverse parties.
    As opposed to a penalty... there could be incentives to having all jobs present
    So it's not necessary but it is helpful
    like this
    *shameless plug alert*
    http://forum.square-enix.com/ffxiv/t...-Battle-Theory
    (0)

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