
Of course it’s popular like every new class , we got 3 new classes and ew smn is also new, yoshi-p own words, it has nothing to do with the old smn anymore. So people like to try the new class out.
EQ, EQ2, Darkfall, hardcore MMORPG player. After 15 year break returning as a casual player taking it slow this time.
You can do that with any class specially if you use addon's like dalamude that turn your combos into 1 button.
When people complain that summoner is to simple, I never see anyone give an example of a class that is complicated because the classes in this game are fairly simple. Old summoner was not complicated either, it just suffered from button bloat something a lot of classes still suffer from in this game. Where are the complaints about GBR continuation becoming 2 buttons? Why aren't people complaining that PLD new combo is just confiteor x4?

Take RDM on a boss battle, for example. The job's rotation consists in building a gauge of sorts through a series of black and white spells in a systematic way, optimizing that with Accelerate. After the gauge reaches a certain point you change to a melee combo that, in doing it right, gives you access to stronger spells that has to be done in succession (the first one can choose between Verflare or Verholy). If you somehow break that chain of the rotation you may lose your combo and strong spells.When people complain that summoner is to simple, I never see anyone give an example of a class that is complicated because the classes in this game are fairly simple. Old summoner was not complicated either, it just suffered from button bloat something a lot of classes still suffer from in this game. Where are the complaints about GBR continuation becoming 2 buttons? Why aren't people complaining that PLD new combo is just confiteor x4?
It goes without saying that to play RDM optimally, you have to use your skills accordingly and also have to plan them around more engaging fights. And there are other DPS jobs that also have rotations with the same logic to them, more or less.
The current SMN has no depth to his skills whatsoever. It's "Bahamut > 3 Summons > Phoenix > 3 Summons > repeat"... No build up to something for using the 3 summons, nothing. You're even encoraged to skip one or more of the 3 summons if Bahamut/Phoenix comes from CD before using all 3 for whatever reason.
Your using one of the easiest to play classes as your example of a complicated class.Take RDM on a boss battle, for example. The job's rotation consists in building a gauge of sorts through a series of black and white spells in a systematic way, optimizing that with Accelerate. After the gauge reaches a certain point you change to a melee combo that, in doing it right, gives you access to stronger spells that has to be done in succession (the first one can choose between Verflare or Verholy). If you somehow break that chain of the rotation you may lose your combo and strong spells.
It goes without saying that to play RDM optimally, you have to use your skills accordingly and also have to plan them around more engaging fights. And there are other DPS jobs that also have rotations with the same logic to them, more or less.
The current SMN has no depth to his skills whatsoever. It's "Bahamut > 3 Summons > Phoenix > 3 Summons > repeat"... No build up to something for using the 3 summons, nothing. You're even encoraged to skip one or more of the 3 summons if Bahamut/Phoenix comes from CD before using all 3 for whatever reason.

Personally I am really disappointed by this new brain dead ew smn, I am trying to be open minded and still give smn a change as I am a mono class player, I started leveling my smn 6 months ago from 1-80 and had a huge blast with it I felt I improved every day, played with other smn players who did way more damage and analyzed there rotation and spell casting and asked for advise. Spend a huge time at the dummy’s trying to get my perfect rotation.
Then ew happened and after removing almost all my spells the first hour of my crossbar and looking at what was left I got a feeling this can be a destructive change. But the beta reviewers still said it was a good and I promised myself to be open minded, I did msq and with the very limited fights we got it didn’t feel that bad.
Until after msq I started duty roulette and noticed how extremely simplistic smn has become especially in low level roulettes, I was honestly completely in disbelief that they changed so much in a class without people outcrying wtf, about what did happen to there beloved class. Why did all my fellow players even play smn, if se was under the impression that nobody liked pre ew smn. Did they really play a class they do not like. And why doesn’t anybody feel that this simplified play style is extremely boring ?.
And honestly I am still in disbelief that se and apparently a huge part of the ffxiv community thinks it’s ok to remove a class in ffxiv replace it with something completely different, go from a challenging play style to a extremely simple play style and change it from a top dps to a low end dps class. Why did they not just introduce a third new class if they feel people would like a brain dead job and tweaked smn to keep it challenging.
Maybe it’s because I am a old fart with a long history of playing mmorpg in which this huge extreme changes to peoples favorite characters with whom they spend a huge amount of time where completely unacceptable, that i personally am this upset about it. And also as most of these thread seems to fill up with people who like the new smn and say that my smn I had such a blast with before was a absolute shitty job makes me even more upset at this extremely single minded view because everyone who played smn before patch did like there job as why would they play it other wise and I definitely was not alone at 80.
In the end I play less and less ffxiv, it’s truly disappointing as I had a amazing time with the old smn, I am still hoping on a miracle that will salvage smn but the current smn get’s boring very quickly and to make it worse there is almost no room for improvement.
EQ, EQ2, Darkfall, hardcore MMORPG player. After 15 year break returning as a casual player taking it slow this time.


Well it’s actually a FF summoner now instead of a pseudo WoW warlock. And what should it even look like if not like this, summoner in FF didn’t even exist, it was just whoever guy you slapped the materia/GF/whatever on, using it for one burst, which is exactly what it is now in FF14.
And the base job of all characters that had affinity to summons throughout the series were healers anyway (Garnet/Yuna etc)

Personally I do not completely understand the pre ew ff summoner was not a summoner motivation, and it’s upsetting to me, it sounds like ffxiv has had 10 years long a wrong smn class in there game, and after 10 years they corrected this by just removing the class without any apology just a almost jokingly comment that there will be 3 new classes. I found this extremely odd especially in Japan culture and I def didn’t laugh.Well it’s actually a FF summoner now instead of a pseudo WoW warlock. And what should it even look like if not like this, summoner in FF didn’t even exist, it was just whoever guy you slapped the materia/GF/whatever on, using it for one burst, which is exactly what it is now in FF14.
And the base job of all characters that had affinity to summons throughout the series were healers anyway (Garnet/Yuna etc)
EQ, EQ2, Darkfall, hardcore MMORPG player. After 15 year break returning as a casual player taking it slow this time.





You're free to believe that and that's okay, but you are providing some pretty flawed logic in this thread. "It's dead" doesn't exactly earn you credibility, especially when there are more SMNs now than ever before.
The job is dead*Nope. The job is dead. I must have gone through the skill list at least a dozen times trying to figure out what I was missing because I actually had empty slots. I honestly don't know how it went live like this.
I know people complained about the original complexity, but damn talk about throwing the baby out with the bathwater. They went to such an extreme in the opposite direction I could almost set a metronome to the button presses. Now easily the most mind-numbingly boring job in the game.
Also it feels like physik is bugged because it says 400 potency but heals seem to be a fraction of that value.
I actually regret having leveled the job now.
*more popular than ever
Your tastes != the entire playerbase. Lots of people like the very sparse rotation with the flashy animations.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote



