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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Those are great ideas, but Yoshi has straight up said this is intentional and they don't want MNK burst lining up with the raid buffs. The job is already kind of over performing, so I can't imagine how ridiculous they would be if their burst windows actually lined up with the raid buffs.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BluexBird View Post
    The only thing I'd fix on monk is clipping for higher ping players. You need a low-enough recast timer to land 11 hits during Riddle of Fire.
    To be fair, that's a need almost every job has in some form. XIV simply needs to stop adding round-trip ping to each animation lock timer (by refreshing the animation lock when the server's confirmation message returns to client).

    Quote Originally Posted by VentVanitas View Post
    Phantom Rush not being in our opener is fine, it's already strong as it is. I'd much rather solve the (in my opinion) bigger issue of MNK having nothing to do in between bursts.
    This. I wonder if (an entirely rehauled) Riddle of Wind could do something about it... I'd love to see an oGCD-intense or true super-speed off-burst phase.

    Quote Originally Posted by Ransu View Post
    Those are great ideas, but Yoshi has straight up said this is intentional and they don't want MNK burst lining up with the raid buffs. The job is already kind of over performing, so I can't imagine how ridiculous they would be if their burst windows actually lined up with the raid buffs.
    ^ To put it another way, we're going to be balanced around conventional 8-man comps in decently serious 8-man content. By also being balanced around not having perfect alignment, we're essentially getting slightly (further) overtuned in every other way and punished faintly less for losing sync. That little bit of extra "just let me at 'em" disregard for perfect alignment (unless it wouldn't cost a Phantom within the fight) fits Monk just fine, imo.
    (1)