Original poster - you have only to look at this forum to tell you the answer.
Original poster - you have only to look at this forum to tell you the answer.


So what does that tell you about "people"? People wants to be carried. Why joining a chill fresh prog while I can just bamboozle a party 2 mechanic ahead of me?
Maybe because those people had been playing since the server is up, and would like to continue with others who playing at the same pace instead of spending another 5 hours making zero new progress with fresh prog. I mean ... I don't even get your complain.It's a huge joke that there were even party finder ads telling people to know the mechs when it hadn't even been out for 5 hours.
- If you don't like a PF description, don't join.
- If you don't see a PF that suit you, make your own ... but like you said in the first part, people probably won't join such party.
Jerk for the most part, is what entitled people call the one ahead of them. Frankly this will become more common. I kinda already expect this when SE announce the you can't hurt my fragile feeling TOS. Now people just put up their own TOS up front.
For the record, yesterday I joint a "3mistake = kick" party that was slighly ahead of me, and after making 3 mistake I was promptly kicked. Unlike the people who complained here, I thought it was well deserved of me. I joint another party a little progress behind me and was able to get more prog out of that. Life gets a lot easier to get alone if you just put your entitlement away.
Savage is very popular in japan. Clearing/engagement there is 35%. Savage is just low on eu and crystal DC on na.I would argue savage is little more than an after thought to keep the sweaty ones busy. Yoshi P personally wants a hardcore, difficult engaging game, but has admitted he knows his audience doesnt want that. They know who their audience is.
Queue times were definitely more through the roof when new MSQ story released then when savage released. But honestly, thats an equally poor measure of the games health as much as content creator engagement is. And yes, I would definitely prefer, and believe the game would be better suited for more casual content. Emotes, RP settings, glam, more relic grind style quests, even more story and out of combat things to do.
I think the most generous estimate I was able to find a few weeks ago for the typical savage completion rate for a current tier was around 25%. Honestly, I think that is pretty unlikely itself, or skewed somehow that it would even be nearly that high. Why waste so many resources on something the minority even participates in?

WoW players are a net negative to the playerbase because they're just here for an "MMO" fix, not a "Final Fantasy" fix. The more "Final Fantasy" and the less "MMO" the game is, the better.
But nothing is stopping you from starting your own party.




I was gonna write a serious response to this but actually it's just kinda funny
This whole thread, and this slew of "WoW players all suck" nonsense is just such a yikes
The bad take troll threads were bad but I'm starting to think this is worse
"Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time
Overall ingame no but I have been seeing some increased toxicity in the forums that does attribute to a subset of the WoW playerbase regardless of what anyone says otherwise. It's much more prominent that a lot of people are complaining about every single thing imaginable.
But that's a given since the MMO giant that is WoW is still engaging in it's slow moving death spiral because the company and it's devs don't give a rat's ass about it's players and consistently create problems to solve other problems and just end up having more problems and expect the players to beta test their game without pay all while having them pay a sub fee as well as being P2W through WoW tokens as gold in WoW saves you a lot of time and effort. Similar to most eastern MMO game models.


I think people severely underestimate the importance of meta to a game staying power. SW:TOR had a truck load of story content at launch, probably more so then FF14 in its entire 10 years of existence, and they were also better quality wise. Not only that, the story of SW:TOR actually is fun to replay again. Yet with the raid scene so lack luster the game has almost no presence in the meta, only took a couple years for the most invested MMO to be on life support.
People who think casual/story contents can carry a subscription base MMO either don't remember or don't know about SW:TOR. There is a reason while stuffs like Ultimate is a boon to the game despite the level of engagement is very low. Believe it or not, ten of thousand if not hundred of thousands players enjoy watching ultimate fights despite never setting foot in there themselves.


It's easier to blame your problem on someone else then admit your own. I played WoW from BC to Cata, and have been playing this game since 2.0. I see no difference in the 2 in game community. People just like projecting.
I never hang around the WoW forum back then 'cause I wasn't really an internet person. But these days I much prefer hanging around the FF14 reddit then here. Overthere it looks like a gathering of people who actually enjoy the game. At least half of this forum has always been a collection of people who I think being forced to play the game at gun point, and that has been the case long before the WoW players got here.




I respect your opinion, I played SW:TOR as well at launch (I purposely picked the Republic, btw, underdog faction was a lot of fun) I would respectfully disagree with your stating that it had more story at launch than this game's entire 10 year history.I think people severely underestimate the importance of meta to a game staying power. SW:TOR had a truck load of story content at launch, probably more so then FF14 in its entire 10 years of existence, and they were also better quality wise. Not only that, the story of SW:TOR actually is fun to replay again. Yet with the raid scene so lack luster the game has almost no presence in the meta, only took a couple years for the most invested MMO to be on life support.
People who think casual/story contents can carry a subscription base MMO either don't remember or don't know about SW:TOR. There is a reason while stuffs like Ultimate is a boon to the game despite the level of engagement is very low. Believe it or not, ten of thousand if not hundred of thousands players enjoy watching ultimate fights despite never setting foot in there themselves.
This game has a well-deserved reputation for its story, i also liked SW:TOR's story and their equivalent storylines for the jobs (sage for example). Each does a very good job in its way, and for that reason it's a good idea to look at other games and benefit, just as this game drew its inspiration from WOW for some concepts.
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