



That's exactly why I hate jumping puzzles in XIV. GW2 was build for it, here it isn't. Kugane Tower was horrible and I hope it does in a fire.Can we get some better physics for them first? Having to figure out which platforms let you stand two feet off the edge, which ones require pixel-perfect landings, which overhangs you can jump through vs which ones will push you away, and whatever other odd quirks are in the way, isn't much fun to me.



Either way jumping is more realistic here. We cannot move in the air while in GW2 you can.
I do agree it's more fun in GW2. Breaking boundaries?
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