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  1. #1
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by TheMightyMollusk View Post
    Can we get some better physics for them first? Having to figure out which platforms let you stand two feet off the edge, which ones require pixel-perfect landings, which overhangs you can jump through vs which ones will push you away, and whatever other odd quirks are in the way, isn't much fun to me.
    That's exactly why I hate jumping puzzles in XIV. GW2 was build for it, here it isn't. Kugane Tower was horrible and I hope it does in a fire.
    (12)

  2. #2
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by Payadopa View Post
    That's exactly why I hate jumping puzzles in XIV. GW2 was build for it, here it isn't. Kugane Tower was horrible and I hope it does in a fire.
    Either way jumping is more realistic here. We cannot move in the air while in GW2 you can.
    I do agree it's more fun in GW2. Breaking boundaries?
    (0)