
Originally Posted by
Hezzlocks
Absolutely agreed on this. The whole Thavnair situation hit home for me *not* because of the onscreen deaths, but because it was becoming extremely apparent what a horrific and hopeless situation it was.
I mean, think about it, especially in the perspective of a Thavnairian. Matsaya, even. Fire is raining from the skies. All around you are monstrous beasts slaughtering everyone in sight. Your beloved leader is dead. You can see friends and family seemingly randomly transforming into monsters and killing those around them. Even the local forces are being torn apart from the inside out because a single transformation in the ranks causes a chain reaction. All the while, the heroes are running around trying to help as many people as possible, but for the most part *arrives too late*.
What a horrific experience that would be. Even knowing that fear and despair are what triggers the transformation, having all of that hitting you in no more than a couple of hours would be devastating, it would be very easy to lose hope. That was the atmosphere YoshiP was going for, and I daresay he nailed it. It isn't the deaths of these random characters that is supposed to affect us. It's the realisation that these deaths are taking a huge toll on the locals and making the situation far worse as a result.
Meanwhile, what would a main character death accomplish? Like, I'm sure YoshiP would make it work, but imo more often than not a main character death is a cheap emotion device. It can be done right, absolutely, but it has to be done carefully and sparingly, else all you do is cheapen the experience. The same can also be said for side characters, but there's a certain mastery in bringing in a side character and making their death appropriately emotional. Haurchefant is a prime example of this.